Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Second, even if you only want gold a commercial district produces, afaik, more than any other district. So there is a more complex choice than V ever offered depending on what districts a city has.
The problem is really that there is no build queue. Gathering Storm is supposed to introduce one. At the moment there are mods that add one (I use CQUI). Once you can chain several district projects in a queue the late game becomes manageable.
Also, there was a reason the build queue was not implemented but I'm not gonna delve into that. It's gonna be in come february so we'll finally stop hearing about it like it was a matter of life or death to some people.
Meanwhile Endless Space 2 literally has inflation and makes everything ludicrously expensive later on in the game.
I know how it works but that's not what I'm asking. Please refer back to the same comment above. As for ES2, inflation was never a huge problem for me, in fact, the ability for partial buyouts there actually makes it quite manageable.
The argument of balance is still valid though. Gold becomes positively unbalanced under the current rules if a buildings/units partial buyout is implemented. There would be no reason to invest in anything other than Gold and some Production.
This statement is incorrect except for those 3 things I listed. It also IS based on the production cost of the item, just not with partial buyouts.
If production cost is defined as industry point cost, then it should only differ between different improvements/units, not increase by some arbitrary amount over time, as it seems to be the case currently under the first definition.