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And it can have some reasons:
- you might be in a dark age, while they're in a normal or golden age
- the might have more citizens in their nearby cities, then you've in your nearby cities
- you amenities might be to low
I don't have all needed informations about it, so i can't really tell you, why this happens.
This guy did a good explanation of how loyalty works:
https://www.youtube.com/watch?v=NXcwwOeobJ0
that is why you can get cities that you dont know existed, or had no interaction with, through loyalty.
but as there is no geopolitic in this game and we can trade luxury ressource through teleporter rather than needing an active trade route (that could be pillaged by an enemy).
and as the internal trade is better than internationnal trade, who actually need to trade outside his own border. who actually need to ponder if trading with your neighbour could be a good thing or a bad thing. (also the devs said "if your neighbour send you a trade route, they are preparing to invade you" so trading is considered offensive by the AI made by those devs.)
so "loyalty dont make sense". not just loyalty, many other things dont make sense including trade.
the loyalty system like i said is not based on people moving and telling how great their civ is, it is based on a radio-like bonus that affect people on the other side of the channel even when both side dont have sailing yet. (and therefore could not contact each other).
mister therealjohnconnor, are you implying that no french messenger were sent to scotland to influence them? that no boat were sent to scotland? what did the messenger used for transportation? yep they used the trade route to send messenger and influence other people.
In R&F International Trade is way better than internal. In early game internal is better, it's a good source of food and production while international only give a bit of gold, you also need to build roads in your territory. Later international is way stronger, you can get tons of gold, some science/culture/faith and still get food and production. Alliances, the Wisselbanken policy (later Arsenal of Democracy), the Reform the coinage dedication, all adds up to create some OP routes. By mid game I'm usually getting around +3 food, +4 production, +25 gold, plus some variety of other yields, while internal might give a bit more food and production but nothing that justify missing on tons of gold and other yields. The amount of gold I make of it without sacrificing much food and production is just ridiculous. It also improve alliances and is important for cultural victory (you want to create trading posts so you can reach as much Civs as possible to boost tourism).
I always start with internal then shift to international when I unlock Wisselbanken.