Sid Meier's Civilization VI

Sid Meier's Civilization VI

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What do you guys think about the new chopping/production mechanic?
So in one of the livestreams (think the moari one), they talked about how the profuctio. I rush will be changed but it seemed pretty complex.

They said something like the game will decide what will be allowed to have extra production spent on?

Now I don't abuse the mechanic at all, I only chop down space I need for districts, but do you guys have any more info on this I might have missed?
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Showing 1-10 of 10 comments
BlackSmokeDMax Jan 27, 2019 @ 3:16am 
They are basically closing an exploit. If you weren't abusing anything, you'll not notice any changes.
But they'd said something like the overflow won't be carried to every next product, that the game would decide which ones to apply it to?
View The Phenom Jan 27, 2019 @ 9:46am 
Right now, there's an exploit that allows you to use policy cards like Limes to gain an overflow in production and use it towards unrelated projects like Wonders.

With the update, if you chop while building something like walls with a policy to increase production you won't be able to exploit the system and use the bonus production towards other projects; it will only be applied to walls and lost for everything else.

So, it will work as intended instead of allowing players to abuse the system.
hopsblues Jan 27, 2019 @ 1:32pm 
So don't chop woods if a build only has 2 turns left, the extra prod is lost? That's not good.
leandrombraz Jan 27, 2019 @ 2:34pm 
Originally posted by hopsblues:
So don't chop woods if a build only has 2 turns left, the extra prod is lost? That's not good.

No, you will still get overflow, you just won't get the bonus from policies that are for something specific, like walls, applied to anything that isn't walls

The production you get from chop is affected by any percentage bonus that you have, so any policy that give a percentage bonus works essentially like Magnus. If you chop a wood that give 100 production while you have limes (100% production to walls) and your city is producing walls, you gonna get 200 production. So the exploit consist in chopping while you have a wall that is 1 turn from being complete, then using the boosted overflow for something like a wonder. That's what the change will remove, you will only get 100% production on your overflow if the next thing you build is also a wall, otherwise you get the overflow without the limes policy bonus.
But wouldn't the bonus normally apply when you chop if you were building the wonder while chopping?

I'm sorry if it's a dumb question I just don't understand what the difference is :/
leandrombraz Jan 27, 2019 @ 4:36pm 
Originally posted by =NK= Col. Jack O'Neil:
But wouldn't the bonus normally apply when you chop if you were building the wonder while chopping?

I'm sorry if it's a dumb question I just don't understand what the difference is :/

You get production when you chop woods or anything that give production doesn't matter what. What wouldn't apply to a wonder is the 100% bonus to WALLS from the limes policy. That only apply if you're building a wall when you chop.

I need to be sure you understand what I mean by overflow, the production that carry over to the next thing you gonna produce when you finish something. If your city have 50 production per turn and to finish a wall, for example, it need 25 production, the remaining 25 your city generate that turn won't be lost when you finish the wall, it carry over to whatever you build next. The same happens when you chop. If you chop for 100 production when you only need 25 to end the wall, 75 production will carry over to the next thing you build, that's the reason things seem way cheaper when you finish building something with a chop, all the production you didn't use goes to the next thing you will build.
Any percentage bonus to production affect overflow too since you're essentially increasing the production you generate. If your city generate 50 production and you have the limes policy on, you're essentially increasing your city production to 100 while you build a wall. The exploit abuse the fact that the game make no distinction of what the bonus from limes is for when the production overflow, so you finish your wall that need only 25 production with limes in this city and you will have a overflow of 75 that can be used for anything you want. That's where the change will happen, the game will make that distinction now and won't apply limes to the overflow if the next thing you build isn't a wall.


To make it more clear: You adopted limes (100% production to walls). You are producing an ancient wall that need 25 production to be finished. You chop woods that give 100 production. Limes increase that production to 200. You consume 25 to finish the ancient wall. Now you gonna choose the next thing you will build.

how it works now:

- You choose to produce a medieval wall: you get 175 overflow on it (100 chop + 100 limes - 25 you spent on the ancient wall = 175)

- You choose to produce a wonder (or anything that isn't a wall): You get the same 175 overflow. The game can't tell the difference between a wall or something else, so limes still apply regardless of what you choose to produce.


How it will work after the change:

- You choose to produce a medieval wall: you get 175 overflow on it (100 chop + 100 limes - 25 you spent on the ancient wall)

- You choose to produce a wonder (or anything that isn't a wall): you get only 75 overflow (100 chop - 25 you spent on the ancient wall) because the game can tell that you're not producing a wall, so limes don't apply to the overflow.

Last edited by leandrombraz; Jan 27, 2019 @ 8:35pm
Ahh right! Sorry and thank you so much for the detailed answer! Yeah I never knew about that exploit but I do love a good bug/exploit fix! :)
I'm really looking forward to gathering storm!
BlackSmokeDMax Jan 27, 2019 @ 8:29pm 
Originally posted by =NK= Col. Jack O'Neil:
Ahh right! Sorry and thank you so much for the detailed answer! Yeah I never knew about that exploit but I do love a good bug/exploit fix! :)
I'm really looking forward to gathering storm!

Me too. For the record though, that exploit fix will be in for all versions, you won't need the expansion for that fix.
Yeah but I pre ordered with a discount I seen after watching what they're adding in :)
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Date Posted: Jan 27, 2019 @ 2:06am
Posts: 10