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However, I personally don't find the siege tower to be very useful unless you have a large tech advantage already because your ranged units won't damage the city center unless the walls are low, and they don't work with cavalry any more.
Battering rams seem to help a lot. Siege towers, on the other hand, don't seem to do anything at all. You don't actually do anything with the towers other than attaching them to a melee unit, right?
step 2 pick a good early game agro civ such as gilgamesh for war cart spam
step 3 build 6 slingers, 1-2 battering rams, op early game unit of ur civ about 2-4
step 4 unless city has a wonder u want you probably should pillage instead of capturing it, u need gold to upgrade units and maintaining large military, you don't need more cities.
step 5 complain you have to give orders for 30-70 units a turn.
You need ROADS to move your military units, i.e. NEW (sometimes higher tech) Units as you build them, to the military front fast enough (bad terrain can really slow you down without Roads). As soon as you conquer an Enemy City, particularly the first City, from that Enemy Civ, you get an INSTANT Road connecting all the way back to ROME (I think that the distance limit is 30 tiles for the (Roman) Road). With GOOD Roads you can go on a War of Conquest very early in the game and keep your Archers and Ram(s) (you only need 1 or 2 of them) moving to the front quickly, and then switching to your next Victim quickly (just build another new City near your NEXT Target to get the Road to them). Also try to get an early Great GENERAL (FORGET Great Prophets points, go for the General Points), so also try to get an early ENCAMPMENT for the General Points plus more Battle Experience for units built there.
Do NOT WASTE any Resources or Time on Religion, Holy Site, Buildings, etc. They do not help your War of Conquest. You can use a conquered Religion to keep anyone else from getting a Religious Victory, while you go for a different Victory Condition.
Very early in the game, the Road network has not yet been built up by the the various Trade Routes, so that slows down War(s) of Conquest by ALL other Civs considerably. This makes Trajan's Roads a BIG advantage early in the game. Plus Trajan get the Roman LEGION, a better version of the Swordsman. Trajan also gets a free Monument in every City, a nice early boost to Culture for each City, and useful for getting faster to those important Civics, i.e. better governments for war fighting.
Roman Roads, better/faster governments and Civics/Policies, Levied City State Units (possibly/hopefully including some Archers, at least by the time you Levy them the 2nd time), an encampment (or 2 encampments) with a barracks or target range, Roman Legions and the Roman Forts that Rome can build, (Roman built) Archers, a Great General, a battering Ram (you will NOT need it before they get Ancient Walls built)(eventually catapults), and eventually some Horse type units, and you are off to conquer several of your closest neighboring Civs. You can have your first Civ conquered around 1000 BC, usually before they even have City (Ancient) Walls.
I had China conquered with just 3 Levied Warriors and 4 Archers by 925 BC turn 79 before they even had Ancient Walls. I had captured two Cities and a Settler unit (used for the Roman City to the SE). Shangai would revolt to me in the future, which saved me from the Grievance penalty for KILLING a Civ.
I had the Ottomans (6 of 7 Cities) conquered by Turn 168, with France soon to follow (by turn 203). This example is from a GS Civ 6 game about 2 years ago. Egypt could be an very easy next target (I have them surrounded on three sides), although they were allied to me at the time.
https://steamcommunity.com/sharedfiles/filedetails/?id=2002787053
https://steamcommunity.com/sharedfiles/filedetails/?id=2002801765
https://steamcommunity.com/sharedfiles/filedetails/?id=2002803648
would include early walls, just figure early masonry and prioritize them. then maybe have a settler ready when you get military engineering to make sure you have niter.