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As for having peaceful relations with the world, that is a natural and intended side effect of playing peacefully. Souring relations is almost trivial if you want to do it. Throwing out random denouncements would do it (or not-so-random if you prefer to denounce based on some trigger), but also declaring wars or making demands will work as well. For example, pick a weak neighbor, denounce them, declare a formal war, crush their army, and then pillage a bunch of tiles. That should give you at least one enemy.
What I'd like, in the base game or as a mod, is for the game to prompt me at proper times for denouncing.
So, for example, if an AI civ declared war on another civ I was friendly with, a pop-up would appear saying something like, "So and so has declared war on your friend such and such. Do you wish to denounce them?". Yes / No.
These pop-ups could be triggered to appear at the same instances they would if the human player were an AI player, so using the same logic for denouncing as the AI civs.
There's the Simplified Gossip mod, but that just simplifies the text. Here's a screenshot.
https://steamuserimages-a.akamaihd.net/ugc/789734332657602655/4412B163DD7A2FA8DCF2CA46ACBDD0C026CA17B6/
There's a lot of less important news that the game tells us about - such as another civ building a settler or researching a technology - mixed in with the other more important stuff like declarartions of war. See the screenshot above - "Mongolia declares war on Brussels" doesn't stand out any more than "Mongolia completed development of Professional Sports" and similar.
Is there a mod that perhaps color-codes the different categories of news? So declarations of war could be in strident red or something, and therefore easy to catch the eye.
You'll have to pay attention to the announcements that the game sends you, though. They appear along the right edge of your screen at the start of each new turn. Those notifications are not cluttered with minor gossip, and are also easier to access than the gossip list. (Edit: Also, they remain for the entire turn or until you dismiss them, so there's no risk of missing an important notification unless you just ignore them.)
An emergency lets you get into a war without incurring grievances. If you win, you get rewards. I'm especially fond of the extra benefit of 6 envoys (in your era) in a liberated CS, a CS that has had other envoys wiped out by being conquered by that nasty aggressor (I assume the other envoys are wiped because I am always the suzerain after liberating a CS, but I admit that I haven't confirmed that by looking at the envoy totals). Beating back the aggressor is more often than not aligned with your interests, especially if you're in the friends-with-everyone mode that you describe, but sometimes not, and you want to vote against an emergency if you are aligned with the aggressor.