Sid Meier's Civilization VI

Sid Meier's Civilization VI

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OZZO Aug 29, 2018 @ 10:00pm
Game mechanics for penalty for settling too far
Hi, I have not found anywhere a good description how this works.

In general, when I try to settle around 10-15 tiles away from my city, the loyalty drops significantly... but at the same time there are no-yield tiles that could be 30 tiles away where I can settle without penatly.

Also, I recognize that when I expand, the loyalty penalty is decreased. Anyone knows how quickly it goes down, depending on the distance? Does it depend on culture or loyalty of my nearest city?
Last edited by OZZO; Aug 29, 2018 @ 10:59pm
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gimmethegepgun Aug 29, 2018 @ 10:10pm 
Loyalty pressure from cities drops by 10% for each tile away from the city. The reason some tiles will have penalties is because they're near the cities of other civs rather than yours, whereas the one really far away isn't near anything, so it doesn't get any effect from nearby cities.
OZZO Aug 30, 2018 @ 12:13am 
Originally posted by gimmethegepgun:
Loyalty pressure from cities drops by 10% for each tile away from the city. The reason some tiles will have penalties is because they're near the cities of other civs rather than yours, whereas the one really far away isn't near anything, so it doesn't get any effect from nearby cities.

Good point, seems right. Thank you, mate.

So if it's more than 10 tiles away but there are no other cities, I'll just have 0 loyalty. And when there are other cities affecting that tile I'd have negative loyalty.
Exemplar Aug 30, 2018 @ 12:47am 
You can do other things... you can park a garrison in it, reassign a governor to it, convert it to your religion...

Forward settling into a -4 or -6 is no real problem as long as it doesn't get surrounded by high population competitor cities and you don't go into a dark age.
OZZO Aug 30, 2018 @ 5:14am 
Originally posted by Exemplar:
You can do other things... you can park a garrison in it, reassign a governor to it, convert it to your religion...

Forward settling into a -4 or -6 is no real problem as long as it doesn't get surrounded by high population competitor cities and you don't go into a dark age.
yes, thank you, I am using these. Some cards also allow to negate up to 5 negative loyalty points.

Also when my population grows it counters the outside pressure, so I focus those cities on growth.
Martin (Banned) Aug 30, 2018 @ 10:43am 
Also try to settle 2 cities at a time, put them on growth right away to increase pop quickly. If you want to push pressure on civs, this is a great way to do it. If you plan right you can create single tiles where the ai won't settle becauses it's too close to your borders, but if you do it with the right cards, religious addons and governors etc you can take entire civs out just be loyalty pressure.
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Date Posted: Aug 29, 2018 @ 10:00pm
Posts: 5