Sid Meier's Civilization VI

Sid Meier's Civilization VI

View Stats:
TripleJay Jan 23, 2020 @ 4:23am
Avoid science victory
50 rounds until i reach the end 500 turns, im leadind in points but 1 ai is very close to reach a science victory, only 2 tasks left for him.

how can i disturb him or even avoid his science victory in this 50 turns left?
< >
Showing 1-14 of 14 comments
Lemurian1972 Jan 23, 2020 @ 6:01am 
Spies in his spaceports.
terry Jan 23, 2020 @ 6:07am 
Spies or declare war on that AI and raze the cities that have spaceports. If the spaceport is in the capital, just take the capital.
plaguepenguin Jan 23, 2020 @ 6:24am 
Send spies to his spaceports to sabotage, which will delay his progress, unless he has effective counterspying to protect them. I've never done this, so I have no idea how likely the AI will be to set counterspies in his spaceports.

If the delay your spies can achieve is sufficient for you to achieve whatever victory you are working on, spies are all you need.

If the delay spies can achieve is insufficient, you will need to attack this upstart AI that dares to threaten to steal the victory that is rightfully yours. Capturing their spaceports before they launch would be ideal, but even if it's too late to raise and send a sufficient army to do that, you still have all the time between launch and arrival to get your victory. You can pillage or capture those laser thingies they put on the ground to speed up their spacecraft, and you can capture their cities to stop that city project that notionally puts laser thingies in space. If even that doesn't give you enough delay to achieve whatever victory you are working on, you have to take all their cities before arrival and eliminate them from the game.
Last edited by plaguepenguin; Jan 23, 2020 @ 6:25am
TripleJay Jan 23, 2020 @ 6:42am 
Spies... ok! ;) thx
Last edited by TripleJay; Jan 23, 2020 @ 6:44am
Mutteri Jan 23, 2020 @ 7:29am 
Rarely happened this thing too in the past, and I remember my last resort was nuclear weapons. Of course they retaliate immediately if they have those things too, but at least it's an effective way to delay their victory..
Joshybones Jan 23, 2020 @ 8:05am 
No one leaves the planet! You are stuck here with ME!
rbaczynski Jan 23, 2020 @ 11:53am 
Use spies to disrupt the spaceports. Use one or two highly trained spies targeting their various spaceport cities. Keep your other spies to counterspy in your capital and big commercial cities. You can really stall their science win by sabotoging his spaceports while going for a cultural win or your own science win.

A city can only use a launch spaceship project if the space port is operational. Disrupt the spaceport and also the industrial production of the city to slow both the repairs and construction in those spaceport cities. You can keep their science victory stalled for years.
Last edited by rbaczynski; Jan 23, 2020 @ 11:58am
BezaoBuilder Jan 24, 2020 @ 4:56pm 
I do not think you will lose, try to focus your efforts on disturbing the A.I. Sell diplo favor to them, declare war and invite the rest of the world, send every single spy you have there.
Even if you don't do that I am 50% sure you will win anyway, but better safe than sorry.
SPIES DISRUPT ROCKETRY
TripleJay Jan 25, 2020 @ 1:36am 
yeah, managed to finish the game and won it. Send all my spies to him, some succeeded, some failed, not sure if that was the reason him not proceeding any further in his science victory but atleast good to know 'the power of spies' :)
Danny Jan 25, 2020 @ 3:19am 
Originally posted by Gustavus1631:
SPIES DISRUPT ROCKETRY

Spies make it from probably going boom, to definitely going boom XD
plaguepenguin Jan 25, 2020 @ 6:43am 
Originally posted by TripleJay:
yeah, managed to finish the game and won it. Send all my spies to him, some succeeded, some failed, not sure if that was the reason him not proceeding any further in his science victory but atleast good to know 'the power of spies' :)
When you say you're not sure if the spies were the reason the AI didn't advance further towards a science victory, you're right.

One other step besides sending spies to sabotage spaceports that people should have mentioned was the first thing that should be done if you become concerned that a rival civ is going to get to a science victory before you get to your victory -- figure out if that civ has the techs to take the final step and launch an interstellar mission.

There are two elements that have to be in place to get the science victory, science advanced all the way to the point that the final components can be built, and the industrial might, channeled through spaceport(s), to actually build the things your science has researched. It would be more accurately described as a science-industrial victory.

We all only gave advice on slowing or stopping the industrial end of it. Looking at this AI's science production and how many techs it had obtained, might have told you that you didn't have to worry, that it lacked several techs to the final one it needed, and that its science output was such that it would take so many turns to get to this final tech that you would win first. And even if this preliminary assessment (which can't be exact) showed that you weren't clearly out of danger and you had to do something, it might have suggested sabotaging their science output instead of their spaceports or industrial zones.
Last edited by plaguepenguin; Jan 25, 2020 @ 6:45am
Lemurian1972 Jan 25, 2020 @ 6:49am 
I'll add that often the AI is incredibly stupid when it comes to building spaceports and choosing where to place projects. It's entirely possible they put the project in a city where it would take 50-100 turns.

The only way to find out if that was the case would be to have enough diplomatic visibility on that civ to see what they're building in their cities and the time remaining (usually takes positive relations and possibly help from spies)
TripleJay Jan 25, 2020 @ 9:38am 
Originally posted by gtomkins1:
Originally posted by TripleJay:
yeah, managed to finish the game and won it. Send all my spies to him, some succeeded, some failed, not sure if that was the reason him not proceeding any further in his science victory but atleast good to know 'the power of spies' :)
When you say you're not sure if the spies were the reason the AI didn't advance further towards a science victory, you're right.

One other step besides sending spies to sabotage spaceports that people should have mentioned was the first thing that should be done if you become concerned that a rival civ is going to get to a science victory before you get to your victory -- figure out if that civ has the techs to take the final step and launch an interstellar mission.

There are two elements that have to be in place to get the science victory, science advanced all the way to the point that the final components can be built, and the industrial might, channeled through spaceport(s), to actually build the things your science has researched. It would be more accurately described as a science-industrial victory.

We all only gave advice on slowing or stopping the industrial end of it. Looking at this AI's science production and how many techs it had obtained, might have told you that you didn't have to worry, that it lacked several techs to the final one it needed, and that its science output was such that it would take so many turns to get to this final tech that you would win first. And even if this preliminary assessment (which can't be exact) showed that you weren't clearly out of danger and you had to do something, it might have suggested sabotaging their science output instead of their spaceports or industrial zones.

it was my first playthrough on civ6 (any civ actually) and don't even know if any messages appears that someone wants to colonise the mars or something like that....just seeing 2 tasks missing. Anyway, i started now a new one and unchecked the Science Victory without any turn limits just to avoid someone wins due Science Progress!
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jan 23, 2020 @ 4:23am
Posts: 14