Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Ghostlight Oct 24, 2018 @ 12:25am
Need advice for Culture victory (specifically in co-op)
I am lookinmg for advice on how to go about a Culture victory. Both generally (what to build as priority, key techs, civic or wonders to go for etc. But more specifically how to do it when playing co-op with a friend versus AI teams.

At present one of us is going heavy Culture/Tourism and the other is building "normally". .

Every time we try this, we end up winning a Science victory before we are only about halfway to a Culture victory.

Thanks!
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gimmethegepgun Oct 24, 2018 @ 1:19am 
Originally posted by Ghostlight:
At present one of us is going heavy Culture/Tourism and the other is building "normally". .[/quote]
I don't know what the requirements are for coop specifically, but even if they do need to beat yours it's probably a net benefit to both run theater squares and then funnel the great works you get to one player.
To find the answer though the victory screen might tell you (though it would be more revealing if you had both the highest and second highest culture).
Maya-Neko Oct 24, 2018 @ 5:51pm 
First of all you want to play Kongo to get as many great people as possible. Perikles might also be a good idea (even though it's pretty much luck based), because if you're able to get suzereign of many city states, your culture will sky-rocket, getting you to the tourism-policy cards faster and you can also build spies earlier and try to steal some great works, if you failed to get some of the great persons, especially if there's Kongo played by AI.

You also might want to found your own religion to get religious tourism working for you and you want to get as many wonders as possible, as they're generating tourism as well. Even if you're unable to get a religion found, don't hesitate to build some holy sides, as you can use the faith to buy great people and to get some national parks. And then also get as many seaside resorts as possible too.

And also stop the enemy from attempting a science victory by sabotaging their sky ports all the time.

And the most obvious tip: Don't win by a science victory yourself.
cerberusiv Oct 24, 2018 @ 9:39pm 
Some more general observations about culture.

Faith is helpful late game to buy conservationists to found national parks for the tourism.

If you do play as Kongo and Kandy is a CS in the game do everything you can to be its suzerain, then explore as much as possible. That will get you multiple relics to stuff into your palace (Everyone else you need to build temples to accommodate more than one relic but with Kongo you can stuff 5 into the palace, feed a humungous city and disappear into the distance for tourism and faith).

Possible civs not already mentioned (base game, not including R&F). Brazil - subsidised cost of great people. Either Greek civ for cheap theatre districts (Gorgo is quite good for very early culture from killing barbs). America. Australia.
gimmethegepgun Oct 24, 2018 @ 9:51pm 
Originally posted by cerberusiv:
If you do play as Kongo and Kandy is a CS in the game do everything you can to be its suzerain, then explore as much as possible. That will get you multiple relics to stuff into your palace (Everyone else you need to build temples to accommodate more than one relic but with Kongo you can stuff 5 into the palace, feed a humungous city and disappear into the distance for tourism and faith).
Especially if you can manage to spread a religion with Reliquaries to your civ. Then all those Relics are triple strength. There also used to be a bug where it would triple it for every relic in the Palace, which was absolutely idiotically overpowered obviously since that meant with 5 in there they were all multiplied by 243. I don't know if that bug was fixed.
Last edited by gimmethegepgun; Oct 24, 2018 @ 9:52pm
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Date Posted: Oct 24, 2018 @ 12:25am
Posts: 4