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Their UU is pretty trash though, so there's that.
Also, I would put Mapuche at either T1 or 2, leaning towards 1. Their UA makes them undeniably the best war civ in the game hands down. Kill an enemy unit? City loses 20 loyalty, this means all you need to do is kill 5 to 6 units and that city goes into open revolt, spawning two rebel units and that may attack your enemy, and that city may barrage them as well. Pillaging also reduces loyalty by 5, so an even higher loss in loyalty. Their UB also grants a very nice (25%) boost to XP earned and +10 combat strength to civs in a GA (situational). Their UU can also see through forests and jungle/rainforests, so given the right situation, you can attack the enemy without them even knowing where they're being hit from. Their ren era unit is much weaker though, only giving 5 str if within a measly 4 tiles, but their other ability contradicts that bonus by only it costing 1 move point to pillage. I guess this means it's a balanced unit-but it hurts it more than helps, it seems like a defensive unit, but the other ability makes it seem like an attacking unit. Their Unique Improvement is pretty trash though.
like:
if u want to play a map with a lot of isles (englang would be higher in tier)?
if u want to play a military game on some kind of map (this or that nation would be
higher or lower in tier)?
if u want to play a cultural game - u can choose to be a nation with cultural bonusses,
or to have a nation with cultural bonusses against u.
and so on.
Germany, Korea and Australia are pretty solid. Not sure about Nubia. Definitely not Arabia. It's possible I ALWAYS play them wrong somehow, but I struggle with them a lot, even on emperor.
Considering singleplayer lets you rig the game in your favor by editting map generation, you can choose archipelago and dominate the AI.
As for Arabia, they're best played as a science civ. They can compete with Korea in science without sacrificing faith or warmongering potential. The Madrasa is really strong, and so is the Mamluk. Not only that, but they're really good at amassing faith, which is probably the strongest strategy in the game at the moment, thanks to the golden age bonus that lets you purchase units with faith. Put Magnus in a city and just have it constantly pump out workers and settlers. It lets you damn near keep up with Deity level unit production.
arabia isn't competing with korea in science. just off the top, korea's seowon is half the production to construct, and the adjacency bonus, unless you try hard to not make it so, will be 4, adding 1 science to each adjacent mine. if korea does everything the same as arabia from that point (as long as korea prioritizes education as it should), 1 extra science from university level building is not going to ever catch them up. the faith is nice, but again not something "other civs can't do".
>Go Mapuche
>Spam ranged units with a few blockers
>Go into other AI/player lands
>Kill units
>Laugh as they abandon the city because it revolted in 3 turns
at first glance, i thought, erm no he has got it wrong, Aztecs and Brazil should be higher, but then, if you read through the whole list again, it does make sense (looking at all the teir 2 civs) they should be there. because the teir 2 ones are super strong.
the more times you read through the list, the more you realise, actually this is pretty spot on. i wanted to pick a civ that i disagree with... and the best i can do, is maybe Persia should be a little bit higher.
I still think Mapuche should be T2 or 1. His bonus to completely cause chaos in enemy cities is something that should not be underestimated.
I think a civ should be rated on the power of his abilitys and how often he can use them.
Nubia, on the other hand, is flat out the best warmongering civ I've played. The Pitati Archers and Ta Seti are ungodly powerful together. You can steamroll even Deity AI in the early game, and even go toe to toe with Scythia. With early game aggression being one of the best strategies at the moment, Nubia can take down an enemy civilization and parley that into a strong mid game, especially with the +40% production to districts.
I do think they're good, I just don't think they fit the level of quality of T2 civs, since they're situationally game-breaking or consistently really strong. Mapuche aren't consistent, and their abilities aren't game-breaking.
I would argue that being able to cause a city to revolt only by killing 4-5 units and pillaging a few tiles is game breaking. If you were sneaky, you could go to the civs second most powerful city, DOW, and cause that city to revolt in a matter of seconds. Sure, it's situational, but extremely OP in many circumstances.