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500 years? How many turns was that? It reduces based on turns, not years.
Are you using any mods which could affect war weariness?
Keep in mind that pillaged tiles and combat will keep weariness up. So best bet is to increase Amenities by any way (Governor, policy cards, trading), repair your improvements, get a lot of soldiers to kill rebels instantly to prevent them from more pillaging.
https://civ6.gamepedia.com/War_weariness
According for both wiki and some forum and Civilopedia, War Weariness reduces amenities.
http://civilization.wikia.com/wiki/War_weariness_(Civ6)
https://forums.civfanatics.com/threads/how-war-weariness-works-wip.623207/
Having too low Amenities (-3) cause Rebels to spawn (also told in Civilopedia on War Weariness page) :
http://civilization.wikia.com/wiki/Amenities_(Civ6)
Well, if you get more Amenities, Rebels won't spawn.
No rebels -> no combat -> no more weariness (if weariness applies when you fight a rebel unit).
It doesn't reduce Weariness but it keeps Rebels away.
The issue of the thread is that the war weariness isn't going away when it's supposed to.