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That said I kinda like the ai as it is, just wish they'd build bigger armies with more varience.
I sent 8 swordsmen against rome, all died before they even reached his cities.. hehe. He had around 12 archers.. and he could find the hills.. an issue I always seem to have.
You can have a guess on how much gold they hold by trading with them and enter random high numbers on gold. It should change to the max they can afford.
And actually, as a human player, I usually end spare my gold as long as possible and when I'm attacked, I produce/buy military units with the closer city, resulting into get one soldier per turn for 5 or 6 turns.
As AI gets bonus to gold, it shouldn't be hard for them to do it. Depending on unit type and their gold income.
I honestly do not believe AI builds on a separate style of code. I specifically know that's not how it works because there are not these phantom lines of code.
There are explanations. With certain options, units can be bought with faith. There may be some rollover production points going on, perhaps from a failed wonder. I'm sure with a nice roll of combined circumstances, I could appear to churn out 2 units in 2 turns, then buy one with gold, then buy one with faith, then make a diplomatic trade deal for cash to buy one with gold and buy a subsequent one with faith, THEN having been 5 or 6 turns later produce one from the city's production queue. Now I've created 7 units over 7 or 8 turns. That's realistic, I can do that without the AI's gold, faith and production bonus of being emp or higher difficulty.
Early game, even without all that, agoge, plus AI difficulty bonus, plus 2 military city state production bonus, plus very good production tiles as plains hill with mine, will net very fast warriors and archers.
City states can get behind, particularly if their land is resource or other tile income poor. For awhile they might look strong then lack the resource to upgrade. This can persist more than half of instances. Generally speaking, however, they're going to be a rough average of the surrounding civs. Maybe "you" have tanks, but if the rest of the closeby civs have muskets, knights and catapults, they're going to have muskets (if they have niter), knights (if they have iron) and catapults.
Oh okay. Thanks FearSunn. Fan of your work btw.