Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Since you are trying to skip a unit in between the Archer and Crossbowman (probably Composite Bowman) you are paying more because you are actually paying for 2 unit upgrades. It all works out in the end. This way you don't have to upgrade the unit twice and wait extra turns like I think we had to in base game or maybe it was civ 5.
If you were to build say the composite bowman then upgrade it to the Crossbowman it would be cheaper. But obviously you can't do that now since you can already make Crossbowen.
Moral of the story? Upgrade each time you unlock the next tier or you can delete that unit and just rebuild with production which is probably cheaper in the long run. Of course you lose any combat lvls but that's the option.