Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Dave1029 Jul 8, 2018 @ 3:50pm
How to stop a nuclear sub?
Seems totally impossable to counter unless you guard the coastline 15 tiles away. What's the strategy for these?
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Showing 1-10 of 10 comments
cerberusiv Jul 8, 2018 @ 11:58pm 
I use nuclear sub armadas primarily. Watch carefully for AI subs during their turns and set your own subs to track them then attack on the turn you declare war. If you get the first shot in they will either fight and lose or run for it.

Doesn't stop the odd one getting through and even launching a nuke or two but as the AI usually targets unimportant cities and wastes its nukes by hitting them repeatedly I find I can live with that.
vkobe Jul 9, 2018 @ 2:54pm 
anti missile units

fog of war and dont let its come to close of your coast town

spam cheat navy units and try to made a circle around your coast town

but remember than submarine are invisible and have very long range, so your coast town will probably ♥♥♥♥♥♥ if they are too far from your core especially if the sub have h bomb ;^)
blkbutterfly Jul 9, 2018 @ 3:07pm 
Normally you'd need some destroyers (which can see subs), subs and/or specs ops to maintain a perimeter around your cap (which is really the only city you need to defend the most).

TBH does the AI ever push nukes on subs?! I've played 3500+ hrs of this game (on Deity) and not once has the AI ever done that :steammocking:
vkobe Jul 9, 2018 @ 4:50pm 
if the cap is in deep continent land you dont need navy to defend it just fog of war is enough to protect your cap

against AI just nuke it first before it nuke you ;^)
Dave1029 Jul 9, 2018 @ 4:51pm 
Originally posted by -DI- Blkbutterfly:
Normally you'd need some destroyers (which can see subs), subs and/or specs ops to maintain a perimeter around your cap (which is really the only city you need to defend the most).

TBH does the AI ever push nukes on subs?! I've played 3500+ hrs of this game (on Deity) and not once has the AI ever done that :steammocking:
I dunno I've heard with Rise and Fall, the AI is super aggressive with nuclear weapons.
vkobe Jul 9, 2018 @ 6:05pm 
Originally posted by Dave1029:
Originally posted by -DI- Blkbutterfly:
Normally you'd need some destroyers (which can see subs), subs and/or specs ops to maintain a perimeter around your cap (which is really the only city you need to defend the most).

TBH does the AI ever push nukes on subs?! I've played 3500+ hrs of this game (on Deity) and not once has the AI ever done that :steammocking:
I dunno I've heard with Rise and Fall, the AI is super aggressive with nuclear weapons.
not really and anyway just rush to nuclear weapon and nuke the computer before it nuke you ;^)
Dave1029 Jul 9, 2018 @ 6:26pm 
Originally posted by vkobe:
Originally posted by Dave1029:
I dunno I've heard with Rise and Fall, the AI is super aggressive with nuclear weapons.
not really and anyway just rush to nuclear weapon and nuke the computer before it nuke you ;^)
That's mean.
Despiser Jul 10, 2018 @ 6:21am 
Garrison range units plus walls should buy you time until naval help arrives. Note that damaged ai units actually retreat now. Missile cruisers are good to intercept before they get close if you have an armada.
jdg006 Jan 7 @ 9:43am 
Real late to the party here, but If you are doing single player, I would suggest just editing the mobile SAMs AA value in the Units.xml file in C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data to be at least 130 and using those to defend your cities. If you want to make it more balanced you can increase the maintenance costs of the mobile SAM. Again, this comment is for anyone in a single player game. Googled real hard for a few hours trying to find this particular solution. Was about to try and make a mod for this and then stumbled into the above mentioned xml file.
gdshore Jan 7 @ 11:29am 
Airpower, airpower, airpower.
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Date Posted: Jul 8, 2018 @ 3:50pm
Posts: 10