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There are some diplomacy policies you can run later game to reduce enemy spying...and I believe the "war" oriented govenor has a promotion to help with it as well.
That being said if you have your districts in a nice cluster in your main 3 cities you can get more value out of counter spying than normal.
Also, if I'm doing a science victory I will always counterspy my rocket to prevent any major setbacks, better yet if it happens to be next to my industrial zone or city center.
Tho with Rise and fall the science victory changed quite a bit, with the last goverment plaza building that lets you spam builders to rush spaceport projects and also Magnus you can use to get to the moon in 1 turn (choping jungles and harvesting stones to get a nulear bomb in 1 turn is pretty funny) it's all over pretty quickly and the worst they can do is pillage a spaceport wich is a very minor issue especially if you have two or more cities with spaceports and it's generally a good idea to do so.
Not to mention that with the combo : the governor that lets you buy districts, choping/harvesting with Magnus and using builder charges in the spaceport, you can go to Mars in 5 turns from a 3 pop island you settled 5 turns ago.
Yeah, I noticed this when I did a Korea science victory. Only needed one space port, sat a spy in it to protect it and a spy in the city center to protect Pingala....who had that crazy promotion that lets you spend an entire builder towards space projects.
Just had every other city spam/buy builders.
Pingala only gets a % bonus to Space projects. Being able to spend a builder on a district project comes from one of the T3 government buildings.
As it says in the title, my governors are constantly being "neutralised". The bonuses, specifically the science ones that they give me are then lost for 7 turns - bit of a pain when I'm going for a science win. They also pinch money and research which annoys me.
What do people use them for as an offensive weapon then? If you're behind on science I imagine they could be useful, and if you know where they keep their art/artifact goodies I imagine pinching them could be satisfying and useful to.
Any other suggestions?
Yeh 2 levels of spying and -2 loyalty for all cities without a governor.. not much of a help.
Depending on the situation, 2 loyalty is not a big deal unless you're activly taking cities. And there is another policy card, "Cryptography" I think that you get not long after getting "Police State" which lowers enemy spy chances without the loyalty penalty.