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Rapporter et oversættelsesproblem
in general, your cities influence each other, so if you plop down several cities in an area, they can reinforce each others loyalty. a single city colony has a much harder time surviving the onslaught of nearby rival cities.
Did not see that map overlay
anyway, you can probably fix the issue by making another city nearby. the cities will boost each other, so both should stay loyal.
Yea was wondering what the numbers ment didnt look at them my Mistake
Not quite right.
Think of your civ as being multi area So your main civ area is around your capital. As you expand, to remain inside that capital area you need to be within 9 tiles of a city within that area. On the map you'll see little -2 and -10, -20 etc This is because those tiles are within the 9 tile range of other civs outer cities.
But as Civ's get closer together you can build at the edge of the 9 tile range and then next time, there will be no warning msg. But there will now be a sort of no mans land area between civs, Any cities inside these areas will be pulled at by which ever civs majority of cities are nearest to it. Governors etc can exert loyalty and so can some gov cards. To help reduce this, or you can take over or destroy the other civs cities.
But, you can also build cities way outside of the 9 tile range, on other continents, on islands etc 30-40 tiles away and they won't revolt. Because there's no civ in range of them. However If you built a single city on an island and another civ came and built 2 cities next to it, they would exert loyalty onto your one city and likely you'd loose it.
Thanks thats a great explanation
The overlay show up when you select a settler, it will show some negative numbers in tiles where the loyalty pressure is negative. You can also press 4 to open it or open in the menu on top of the minimap.
It show where the pressure is negative, which is a result of the pressure coming of all Cities that are in reach, both yours and from other Civs. If you settle and grow a city in range of a tile that is negative, it will reduce the pressure on that tile.
Several Great Generals and some Great Admirals can be retired for a Loy/turn buff to a city (though stupidly the Admirals require a Harbor to activate).
Pay for a Monument as soon as you settle a new city.
There's a policy for Loy/turn if you have a garrisoned unit in the city as well.
I'm sure there are other tricks I'm not thinking of, and as long as you extend that Rebellion timer a little bit in order to move in bigger buffs, you can set up a city near enemy territory.
the diplomatic governer get's upgrade's that do +2 to all your city's loyalty and -2 to enemy city's loyalty within 9 tile's that can help take city's founded near you.
and if you have an entertainment district i think the special project for that one help's project loyalty too.