Sid Meier's Civilization VI

Sid Meier's Civilization VI

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SimpleSiren 12. feb. 2018 kl. 6:44
Settler, New City, Rebel
Hello. I have a city i created but it rebels in 2 turns every time. My Mayor takes 5 turns to transition. Seems this city is uncontrollable, Any Ideas?
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Martin (Udelukket) 12. feb. 2018 kl. 6:51 
Don't build so close to other civs.
yutterh 12. feb. 2018 kl. 6:57 
You have to make cities within 9 tiles of one another. If you go out of that range, they will rebel. I am sure their are effects that can eleviate this, but I haven't played R&F fully yet. Waiting on a mod to update. I just remember reading that in the new details tutorial at the beginning of the game. I did try making a city 11 tiles away, it rebelled within 8 turns. Seemed to me that If I had enough luxuries and happiness, I could have kept the settlement. So i ended up making a settlement in between these cities first. You can't over extend your settlements early on anymore. Have to expand nice and slow now.
SimpleSiren 12. feb. 2018 kl. 6:57 
ah yea From US to Australia it doesn't like that to much
Sidst redigeret af SimpleSiren; 12. feb. 2018 kl. 7:00
Azunai 12. feb. 2018 kl. 6:58 
there's a map overlay (when you control a settler) that shows the projected loyalty effect. don't forward settle on plots that give a large number of negative loyalty.

in general, your cities influence each other, so if you plop down several cities in an area, they can reinforce each others loyalty. a single city colony has a much harder time surviving the onslaught of nearby rival cities.
SimpleSiren 12. feb. 2018 kl. 7:04 
Oprindeligt skrevet af Azunai:
there's a map overlay (when you control a settler) that shows the projected loyalty effect. don't forward settle on plots that give a large number of negative loyalty.

in general, your cities influence each other, so if you plop down several cities in an area, they can reinforce each others loyalty. a single city colony has a much harder time surviving the onslaught of nearby rival cities.


Did not see that map overlay
Azunai 12. feb. 2018 kl. 7:10 
hmm ok. maybe it only shows the loyalty pressure of nearby rival cities.

anyway, you can probably fix the issue by making another city nearby. the cities will boost each other, so both should stay loyal.
Sidst redigeret af Azunai; 12. feb. 2018 kl. 7:11
SimpleSiren 12. feb. 2018 kl. 7:23 
Oprindeligt skrevet af Azunai:
hmm ok. maybe it only shows the loyalty pressure of nearby rival cities.

anyway, you can probably fix the issue by making another city nearby. the cities will boost each other, so both should stay loyal.

Yea was wondering what the numbers ment didnt look at them my Mistake
Sidst redigeret af SimpleSiren; 12. feb. 2018 kl. 7:25
Martin (Udelukket) 12. feb. 2018 kl. 7:23 
Oprindeligt skrevet af yutterh:
You have to make cities within 9 tiles of one another.

Not quite right.

Think of your civ as being multi area So your main civ area is around your capital. As you expand, to remain inside that capital area you need to be within 9 tiles of a city within that area. On the map you'll see little -2 and -10, -20 etc This is because those tiles are within the 9 tile range of other civs outer cities.

But as Civ's get closer together you can build at the edge of the 9 tile range and then next time, there will be no warning msg. But there will now be a sort of no mans land area between civs, Any cities inside these areas will be pulled at by which ever civs majority of cities are nearest to it. Governors etc can exert loyalty and so can some gov cards. To help reduce this, or you can take over or destroy the other civs cities.

But, you can also build cities way outside of the 9 tile range, on other continents, on islands etc 30-40 tiles away and they won't revolt. Because there's no civ in range of them. However If you built a single city on an island and another civ came and built 2 cities next to it, they would exert loyalty onto your one city and likely you'd loose it.
SimpleSiren 12. feb. 2018 kl. 7:26 
Oprindeligt skrevet af Martin:
Oprindeligt skrevet af yutterh:
You have to make cities within 9 tiles of one another.

Not quite right.

Think of your civ as being multi area So your main civ area is around your capital. As you expand, to remain inside that capital area you need to be within 9 tiles of a city within that area. On the map you'll see little -2 and -10, -20 etc This is because those tiles are within the 9 tile range of other civs outer cities.

But as Civ's get closer together you can build at the edge of the 9 tile range and then next time, there will be no warning msg. But there will now be a sort of no mans land area between civs, Any cities inside these areas will be pulled at by which ever civs majority of cities are nearest to it. Governors etc can exert loyalty and so can some gov cards. To help reduce this, or you can take over or destroy the other civs cities.

But, you can also build cities way outside of the 9 tile range, on other continents, on islands etc 30-40 tiles away and they won't revolt. Because there's no civ in range of them. However If you built a single city on an island and another civ came and built 2 cities next to it, they would exert loyalty onto your one city and likely you'd loose it.


Thanks thats a great explanation
SimpleSiren 12. feb. 2018 kl. 7:27 
Thanks to all that answered, Needed a reason to restart :). Now if YnAMP would work so I can do more than 8 Civs on earth maps
Sidst redigeret af SimpleSiren; 12. feb. 2018 kl. 7:28
tempest.of.emptiness 12. feb. 2018 kl. 7:35 
Your governor starts applying a bonus to loyalty as soon as you assign it to the city. The transition time only affects how long it takes for the promotion-related bonuses to take effect.
leandrombraz 12. feb. 2018 kl. 8:05 
Oprindeligt skrevet af SimpleSiren:
Did not see that map overlay

The overlay show up when you select a settler, it will show some negative numbers in tiles where the loyalty pressure is negative. You can also press 4 to open it or open in the menu on top of the minimap.


Oprindeligt skrevet af Azunai:
hmm ok. maybe it only shows the loyalty pressure of nearby rival cities.

It show where the pressure is negative, which is a result of the pressure coming of all Cities that are in reach, both yours and from other Civs. If you settle and grow a city in range of a tile that is negative, it will reduce the pressure on that tile.
Lemurian1972 12. feb. 2018 kl. 8:58 
In case they weren't mentioned, there are other tricks to boost Loyalty in a forward City.

Several Great Generals and some Great Admirals can be retired for a Loy/turn buff to a city (though stupidly the Admirals require a Harbor to activate).

Pay for a Monument as soon as you settle a new city.

There's a policy for Loy/turn if you have a garrisoned unit in the city as well.

I'm sure there are other tricks I'm not thinking of, and as long as you extend that Rebellion timer a little bit in order to move in bigger buffs, you can set up a city near enemy territory.
nonauno 12. feb. 2018 kl. 9:33 
there's a mod available that make's governer's only take 1 turn already.

the diplomatic governer get's upgrade's that do +2 to all your city's loyalty and -2 to enemy city's loyalty within 9 tile's that can help take city's founded near you.

and if you have an entertainment district i think the special project for that one help's project loyalty too.
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