Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Suisight 2018 年 6 月 4 日 上午 8:10
Money grubber agenda: how does it work?
So there are these agendas that determine how the AI responds to your actions. One in particular piqued my interest, as I got many comments from the AI going like 'you are heading towards bankrupcy'. THis influences relations, so it is not trivial.

To set this straight immediately: It is not true. I had quite high treasury (20k) and +200 per turn. Which is more than the Ai that was commenting had, respectively.

So how is the comment triggered? It seems unreasonable to have it triggered on the (presumably) most wealthy player. Does anyone have more insight?

One reason I could think of is, that I spent some money (>5k) on bying tiles. So assuming the AI extrapolates these expenses they might be right. Would be foolish to do so but... Are they doing this?
最后由 Suisight 编辑于; 2018 年 6 月 4 日 上午 8:11
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Despiser 2018 年 6 月 4 日 上午 8:40 
Holy cow plop, that’s a lot of tiles. Hope you had your civic discount on. You’re probably right with that being a trigger. The ai just looks at directional and counts that as a major loss
Suisight 2018 年 6 月 4 日 上午 9:01 
Was a marathon game with germany and had no banks built by then, so there was about to roll in much more :).

Edit: Unless someone else has different infomation, I would call it now; after some more testing the other way around (built Big Ben and got congratulations due to the monay grubber agenda): The AI includes one-time expenses and seems to extrapolate them to determine whether they like your economy or not.

In my mind, that is, indeed, a foolish way to program this. When someone saves money for a car and then buys it, diminishing her savings by 60%, that is NOT heading towards bancruptcy. But well... there are other issues I guess.
最后由 Suisight 编辑于; 2018 年 6 月 4 日 上午 10:58
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发帖日期: 2018 年 6 月 4 日 上午 8:10
回复数: 2