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Dark age: Makes player vulnerable to culture flips, invasions; however, it allows an opportunity to achieve a Heroic age.
Normal age: No risk, no reward.
Golden age: One strong bonus, more loyalty; however, it increases your risk of encounteriing a Dark age.
Heroic age: Three strong bonuses, more loyalty: essentially a reward for enduring a Dark age.
A dark age can be perilous, and it is risky for the player to allow themselves to enter one. Sometimes, it isn't that bad and the screen is just a bit darker. Sometimes, you get invaded on four sides and several of your cities flip. It is very circumstantial.
I would agree with you in principle, however in practice, Dark Age penalties only affect fringe areas of your empire which you were probably already focusing on keeping loyal in a normal or even golden age. Due to how loyalty works (population), dark ages just don't have that big of an effect - and on the contrary, they offer you access to powerful policies with powerful-but-usually-negligible drawbacks and as OP mentioned, easier access to super-bonuses.
Back to the main topic, I more or less agree with OP. The idea sounds great in theory but the fact that you basically get less for doing well at a disadvantage (as golden ages are harder to get when in one) is counter-intuitive. But I think worse than that, is that Dedications of all types (Dark, Normal and Golden) are too few in number, too specific, and too weak .
I agree with this point. The system is certainly a bit vanilla: More dedications with greater impact would make it more attractive.
While strategically frustrating, the reason golden ages are more difficult to get consecutively is to make them periodic (i.e. just one age in length). If the player gets 5 golden ages in a row, it becomes more of a golden millennium, which isn't demonstrated historically.
Think of Rome for example: Between 500bc and 20bc, Rome was a republic. During this time, it greatly expanded its territory, developed a clear code of laws, captured lots of slaves, etc. As a result, around 20bc, Rome entered a golden age for the years of Caesar, who transformed Rome into a dictatorship. For the next 200 years, Rome was in a period of despotic rulers who eventually drove Rome into the ground through incompetence and decadence. Rome entered a dark age and was conquered around 500ad.
Eventually, Rome reemerged as a religious leader of the "West", and continues to be influential to this day. Think of this as Rome's heroic age, where Rome rose from the ashes and rebuilt itself as a religious leader rather than a conqueror.
Although I agree that the age system is underwhelming and could use a more diverse pool of dedications, the historical significance of this phenomenon would be ignored if the system made consecutive golden ages easy.
TL;DR: Yes more dedications, No consecutive golden ages, imo.
I get what you're saying... that's why I suggested it requiring 3 consecutive ages to get an heroic age. Three consecutive golden ages is pretty tough to pull off whereas going from a dark age to a golden age is quite easy.
It would be more of a king-of-the-hill style mechanic.
Not really.... it's not like each age, golden or heroic is limited to a single civ each era. You can have multiple civs getting a golden or heroic depending on how each civ did in the previous age.