Sid Meier's Civilization VI

Sid Meier's Civilization VI

Lihat Statistik:
Domination and the rebellion mechanic
I like to take over the world. True domination takes lots of planning, careful deal making and smart efficient campaign management when forced to war before you're ready. This is the game I like to play.

Rise and Fall instituted a mechanic where city rebellion happens in a conquered city before you can ever get a governor to it. This means that I have to conquer the same city 3 or 4 times before the population is reduced to a level (about 6 or so, I think) where it won't rebel. This makes taking over the world incredibly tedious.

Now, maybe I'm missing something and can prevent the rebellion(s). If so, I welcome any help and thank you in advance :-)

Otherwise, for me, this game has lost it's replay-ability and that makes me sad...I really liked Civ VI. I'm not sure if I can uninstall just the expansion...but at this point I'm kind of disgusted with it :-(

Arachnyd
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There are solutions.

- Bread and Circus projects (in nearby cities or you can even get one in newly captured cities by chopping/harvesting)
- Governors (1 in captured cities and if needed the diplomat with the upgrade that adds +2 loyalty to your nearby cities)
- Policies : Governors add +2 loyalty - Cities with garrisoned units get +2 loyalty
-Capture cities in the right order and if possible try to capture 2 or 3 in the same turn (with the biggest population in the best case) and you won't have any problem.

War is tougher now but it was and still is way too easy so you can call it "tedious" or be positive and say "challenging".
Also occupied cities get a loyalty bonus from having a garrisoned unit.
terry 2 Mar 2018 @ 8:32am 
Certain policy cards, monuments, great people, . Bottom line, domination victory has always been the easiest victory in civ VI to the point that it was just a faceroll even on deity. Im glad the loyalty complicates it a little bit but it is just a little bit. A little bit of planning and you can easily overcome the loyalty issues. Ive gotten great generals and great admirals that give +loyalty per turn to the city that you retire them in. I save those for a situation like you described. The policy card that gives loyalty if you have a garrisoned unit is good to use, that will usually delay the rebellion long enough for you to get a governor there. Buy a monument or repair as soon as you take the city, thats a loyalty bonus also.
Arachnyd 2 Mar 2018 @ 8:41am 
Bread and circus hasn't been an option in any city I've conquered, it seems that the AI doesn't like entertainment districts, or, you can't do Bread and Circus while occupied.

Cities rebel in 3 turns...the quickest that I can get a governor to a city is 5 turns. I HAVE found, though, that you can extend that to 4 turns by converting the religion of the city to yours. Still a turn short to get a governor there.

I ALWAYS have a unit in a city.

It isn't challenging...it's tedious. I still take the city, it just takes 10 to 12 turns longer; 10 to 12 turns longer over 100 cities....that's tedium.

Arachnyd
terry 2 Mar 2018 @ 8:46am 
Diposting pertama kali oleh Arachnyd:
Bread and circus hasn't been an option in any city I've conquered, it seems that the AI doesn't like entertainment districts, or, you can't do Bread and Circus while occupied.

Cities rebel in 3 turns...the quickest that I can get a governor to a city is 5 turns. I HAVE found, though, that you can extend that to 4 turns by converting the religion of the city to yours. Still a turn short to get a governor there.

I ALWAYS have a unit in a city.

It isn't challenging...it's tedious. I still take the city, it just takes 10 to 12 turns longer; 10 to 12 turns longer over 100 cities....that's tedium.

Arachnyd

I dont really use Victor, but doesnt he only take 3 turns to establish instead of the 5 like the other governors?
Arachnyd 2 Mar 2018 @ 8:50am 
Terry: I've used the mentioned Great General to quell Paris, but, I have a huge map ahead of me and there just aren't that many Generals. I discovered the monument thing early on, unfortunately is hasn't been enough. I'll take a closer look at policies, maybe I'm missing something there. Thank you for the input :-)

To those who say that taking over the world is easy, I agree that the AI war machine leaves much to be desired. The challenge for me is in the logistics; the management of the undertaking.

Arach
Arachnyd 2 Mar 2018 @ 8:54am 
Victor takes 5 turns, the others take longer. This may have something to do with game speed (which is 'Normal'). At the moment, I'm on my first game and I'm still only at Prince level (I generally work my way up over the first few games establishing logistical solutions for issues I encounter as I climb the ladder).
The governor loyalty bonus comes instantly when you assign him to a new city, it's for all the other bonus that it takes 5 turns.
Terakhir diedit oleh Salma Hayek; 2 Mar 2018 @ 9:06am
Diposting pertama kali oleh Salma Hayek:
The governor loyalty bonus comes instantly when you assign him to a new city, it's for all the other bonus that it takes 5 turns.

This is correct. Governors are an instant Loy boost.
Other good options are
the policy for Loy/turn with a garrisoned unit (this is a policy you need to pick unless you're playing as Shaka)
Great Generals and Admirals that can be retired in a city for a permanent Loy/turn boost to that city
Once your wars are on other continents, there's a great policy that adds 3 Loy/turn to cities on other continents

There are tons of other liitle things to give Loyalty scattered around, just take a look. They don't hamper your long term game much if you just have to put the policies in place for the 10-20 turns that a short war usually takes.

Also the entire mechanic is based on nearby population. If you can quickly capture 2 higher pop cities, that means they're not pressuring each other and both are less likely to rebel. It even means once the war is over and they're no longer Occupied, they can exert solid pressure on smaller cities nearby, and you can continue your takeover of your enemy's smaller cities by forcing them to Rebel then taking them with no penalty as Free Cities.
Despiser 2 Mar 2018 @ 11:06am 
Also, don’t take cities that are surrounded by other civs as their influence will be strong. Work your way in, pulling loyalty with you
fmalfeas 2 Mar 2018 @ 11:23am 
Make sure you've got loyalty push near where you're conquering already. Think like Trajan! Is there territory you could control already, but don't? Why are you leaving it for others?! Put a city there, build them a circus to keep them distracted, build them a market to send you taxes, and keep pushing your borders! Unclaimed land when you're trying to dominate is dangerous. It's distance that can insulate your opponent from the influence of your loyalty, which can make securing their cities difficult.
Arachnyd 2 Mar 2018 @ 11:27am 
Victor does indeed take 3 turns and everyone else 5...he was busy with another town.

Lemurian: Then the governors were doing no good :-(

I took three big cities in quick sucession and they (and the earlier conquered cities) all went green almost right away.

Thanks everyone for their input :-)

However, I think I've discovered a bug.....the game isn't counting gold from trade routes as income and I'm losing units now :-(
Aeekto 2 Mar 2018 @ 11:40am 
Diposting pertama kali oleh Arachnyd:
Bread and circus hasn't been an option in any city I've conquered, it seems that the AI doesn't like entertainment districts, or, you can't do Bread and Circus while occupied.
Do it in your own cities, that are closeby. it gives some loyalty for your nation to nearby cities.
Martin (Di-ban) 2 Mar 2018 @ 11:45am 
I've found a combination of various cards + razing specific cities + capturing multiple cities at the same time really helps. You can get +4 from 2 cards, one is garrison, other can't remember offhand, +2 from gov card, plus gov loyalty, Try to cap cities 2-3 at a time in same turn if possible, just keep them reduced and take them in same turn, this way the cities are loyal to each other, esp required on coastal attacks, otherwise loyalty just overwhelms you.

With outer cities, I tend to let them riot on purpose, because you get an automatic +2 era score when they join you.

It also helps to raze key cities, that might be causing loyalty but don't really offer much in districts or land value.

And if you can get them, alliances to block loyalty pressure if ally is nearby/neighbour is a good move as well.
Terakhir diedit oleh Martin; 2 Mar 2018 @ 11:47am
wogwe 2 Mar 2018 @ 12:59pm 
raze the cities around the city you want to capture. then the pressure from that civ is reduced. speeds up domination when you dont have to worry about cities flipping back and forth. set the world on fire hahaha
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