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Laporkan kesalahan penerjemahan
- Bread and Circus projects (in nearby cities or you can even get one in newly captured cities by chopping/harvesting)
- Governors (1 in captured cities and if needed the diplomat with the upgrade that adds +2 loyalty to your nearby cities)
- Policies : Governors add +2 loyalty - Cities with garrisoned units get +2 loyalty
-Capture cities in the right order and if possible try to capture 2 or 3 in the same turn (with the biggest population in the best case) and you won't have any problem.
War is tougher now but it was and still is way too easy so you can call it "tedious" or be positive and say "challenging".
Cities rebel in 3 turns...the quickest that I can get a governor to a city is 5 turns. I HAVE found, though, that you can extend that to 4 turns by converting the religion of the city to yours. Still a turn short to get a governor there.
I ALWAYS have a unit in a city.
It isn't challenging...it's tedious. I still take the city, it just takes 10 to 12 turns longer; 10 to 12 turns longer over 100 cities....that's tedium.
Arachnyd
I dont really use Victor, but doesnt he only take 3 turns to establish instead of the 5 like the other governors?
To those who say that taking over the world is easy, I agree that the AI war machine leaves much to be desired. The challenge for me is in the logistics; the management of the undertaking.
Arach
This is correct. Governors are an instant Loy boost.
Other good options are
the policy for Loy/turn with a garrisoned unit (this is a policy you need to pick unless you're playing as Shaka)
Great Generals and Admirals that can be retired in a city for a permanent Loy/turn boost to that city
Once your wars are on other continents, there's a great policy that adds 3 Loy/turn to cities on other continents
There are tons of other liitle things to give Loyalty scattered around, just take a look. They don't hamper your long term game much if you just have to put the policies in place for the 10-20 turns that a short war usually takes.
Also the entire mechanic is based on nearby population. If you can quickly capture 2 higher pop cities, that means they're not pressuring each other and both are less likely to rebel. It even means once the war is over and they're no longer Occupied, they can exert solid pressure on smaller cities nearby, and you can continue your takeover of your enemy's smaller cities by forcing them to Rebel then taking them with no penalty as Free Cities.
Lemurian: Then the governors were doing no good :-(
I took three big cities in quick sucession and they (and the earlier conquered cities) all went green almost right away.
Thanks everyone for their input :-)
However, I think I've discovered a bug.....the game isn't counting gold from trade routes as income and I'm losing units now :-(
With outer cities, I tend to let them riot on purpose, because you get an automatic +2 era score when they join you.
It also helps to raze key cities, that might be causing loyalty but don't really offer much in districts or land value.
And if you can get them, alliances to block loyalty pressure if ally is nearby/neighbour is a good move as well.