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报告翻译问题
My advice is to try to build your cities no fewer than 4 tiles away from each other and no more than 7 tiles away. That gives you a fairly generous area to find a good city plot in. There will be exceptions of course, when you find that perfect city spot that is just out of range, like next to a natural wonder or that spot that has 3 unique luxury resources in range of it.
Earlier you may want to build them more spread out and if you're still building in the information era I wouldn't worry about doing more than 4 or 5 hexes away.
Also, keep in mind that you're getting 36 tiles in a 3 hex radius which is also probably double the population of most of your mid to late game cities. So even if you are building culture buildings you probably don't need to keep your cities 6 hexes apart.
If you really want to try and maximize you could do an every other sort of pattern where you do 6 hexes apart and then build the next city 4 hexes apart, then the next 6 hexes apart etc... That gives you a healthy amount of space for really tall cities. Or go 6 hexes apart horizontally and 4 hexes apart vertically (or vice versa). If you do that right you could get 4 cities into a 6 hex radius district building.
VI I'm fnding it's better to just start taking up as much of the map as possible, otherwise the AI WILL get in there in between your cities and take it for you - more so than previous games in the series - and the level you're playing at doesn't matter. Stacking bonuses are more important here as well so potentially having your cities so close together could help reap the benefit of those bonuses twicefold at times.
Also, in most cases, you can't stack proximity bonuses anymore. They fixed that in a patch last year but the new governor system lets you do it in 1 city at a time.
Yeh for industrials I tend to do this anyway, but in late game I usually try to build entertainment to cover 3-4 cities and I mean from game start, I do try to put cities at 5 tiles but sort of maximise the land use, but really I guess my point is, why make the wonders etc go 6 tiles..? Why not 8 tiles 8 tiles would comfortable put most avg cities in range of ranged districts and wonders.. why create these base rules like this, the game really does feel like someone made the game, it was wonderful.. then some idiot comes along and just changes all the rules to make it as frustrating and childish as possible.
It's really annoying that you can be enjoying the game, maybe getting a few wonders in place, then realise that city is 1 tile out of range or can't build the wonder because it MUST ABSOLUTELY be on flat land next to a holy district, on a river, near a mountain, next to the sea, with tundra on it adjacent to a desert tile with an oasis.. it's just a stupid system.