Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Tony_UK Jun 7, 2018 @ 12:13pm
Barbarians appearing every other turn in late game
With Mobile infantry, no barb camps nearby. Must be something to do with enemy spies. Seems excessive to me, and always appear near capital. When I use spies I have not seen an option to launch this type of mission in enemy cities. Other than military action, is there any othew way of preventing this as it is happening in all my games.
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Showing 1-15 of 18 comments
Kyl Jun 7, 2018 @ 12:28pm 
Spies have an operation called incite dissent or something like that. It can be performed only in neighborhoods and creates barbarian rebels on mission success. To defend, you can place a counterspy on or next to your neighborhood districts, so they have a chance of catching that spy in your neighborhood district.
Last edited by Kyl; Jun 7, 2018 @ 12:29pm
Tony_UK Jun 7, 2018 @ 12:40pm 
Presumably you have to use a card that reduces spy activity. I can only use my spy to protect science buildings for example.
Kyl Jun 7, 2018 @ 3:06pm 
Originally posted by tonyuk:
Presumably you have to use a card that reduces spy activity. I can only use my spy to protect science buildings for example.

You can have a spy perform counterspy operation in any district. The spy will have a certain chance to catch enemy Spies operating in that district or adjacent districts.
sercera Jun 7, 2018 @ 4:54pm 
Also - if you have a great lack of amenities, your cities can create rebel units (barbarians.)
Do you get any kind of notifications? I've never had this happen to me (either spies or lack of amenities) so I don't know, but for most things there's a notification you should receive to give you an idea what is causing it.
Tony_UK Jun 8, 2018 @ 4:44am 
I dont have any minus amenities in the areas affected, and notifications dont stay on the screen so I cant always read them all. Still getting this every other turn which is rediculous.
Cid Silverwing Jun 8, 2018 @ 6:25am 
If Barbarians are spawning perpetually near your cities and there are no camps nearby, your city is so Unhappy it is spawning Rebels. Find or trade for amenities by any means necessary, build Entertainment Districts, reduce growth/expansion, stay away from wars or avoid losing units (causes war fatigue, reducing happiness).
Tony_UK Jun 8, 2018 @ 6:41am 
Not so, all my cities are content so I cannot understand why this happeniing. I am in a emergency war against the Cree thats all. Maybe a bug?
cerberusiv Jun 8, 2018 @ 7:20am 
Originally posted by tonyuk:
Not so, all my cities are content so I cannot understand why this happeniing. I am in a emergency war against the Cree thats all. Maybe a bug?

War weariness. Check the reports screen.
Tony_UK Jun 8, 2018 @ 9:49am 
I see I have war weariness -4 in one of my cities, and have to wait 27 more turns for emergency war to end(Epic Speed). I think there is a card that reduuces war weariness? In R&F not much chance of domination victories then!
Despiser Jun 8, 2018 @ 10:21am 
Originally posted by tonyuk:
I see I have war weariness -4 in one of my cities, and have to wait 27 more turns for emergency war to end(Epic Speed). I think there is a card that reduuces war weariness? In R&F not much chance of domination victories then!

Domination was too easy before. That’s why they felt they had to change the gameplay. It’s still pretty easy when you combine military with loyalty, flipping cities as you expand. So you’re not constantly at war. Besides, ai still makes lucrative peace deals.
Tony_UK Jun 10, 2018 @ 2:45am 
Its happening again. This time I am not at war, so no war weariness, no barb camps, all my cities content. 4 barb units appear near my capital, 3 heavy tanks and one rocket artillery, this is crazy. 3 turns later the same. I dont think it is spies. When I try and use spies to ferment unrest elsewhere nothing happens even after succesful mission. The AI warn me to stop, but I cant warn them. Something very odd going on here.
Caelus Jun 10, 2018 @ 3:09am 
its spies. i had it happen to me, although i got a message saying that the rebels spawned due to spie activity. are you checking all your pop up messages or ignoring them? lol
Tony_UK Jun 10, 2018 @ 3:52am 
I probably dont see them all, as not on the screen long enough. There does not appear to be a way of access previous messages. Even so it probably does not tell you who the culprit is. When I trioeid this myself I did not see any barb units appear in enemy city despite a succesful spy mission.
Caelus Jun 10, 2018 @ 4:00am 
nah it never tells me but i think it will tell you if they fail a % chance score. like theyd have a certain percent to suceed the mission perfectly, then another percent that they can succeed mission but get found out, and another to fail. so in my case when they done it to me they did it perfect and never got found out so i only get told a random spy spawned the rebels on me. if they failed or succeeded sloppy it would have told me who did it.... and the id have nuked them for it because they deserve to be nuked for using annoying spies like that lol
Kyl Jun 10, 2018 @ 10:12am 
Originally posted by tonyuk:
When I trioeid this myself I did not see any barb units appear in enemy city despite a succesful spy mission.

Try it a few more times, and maybe if a few different districts in case there are counterspies. If you run incite dissent in a neighborhood district and it totally succeeds, several barbarian rebels should appear around that city/district.
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Date Posted: Jun 7, 2018 @ 12:13pm
Posts: 18