Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Angelhearth Apr 27, 2019 @ 4:17am
How do apostles/chaplains heal?
I have 2 of these, with another, wounded apostle, but how do II get them to heal the wounded one? I can't end the turn unless I put the two chaplains to sleep, or move them the full distance they can move, there's no skipping their turn.
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Bouncer Apr 27, 2019 @ 5:05am 
The chaplain is the Apostle promotion, right?
I believe that one only heals army units, not other religious units.

To heal religious units, you must train a Guru or let them rest on top of a holy site/monastery.

I believe the religious governor also has a promotion that allows religious units to heal to full on all tiles of it's city in 1 turn.
Last edited by Bouncer; Apr 27, 2019 @ 5:05am
zxcvbob Apr 27, 2019 @ 6:12am 
Move them to one of your holy sites; either on top of it or an adjacent tile. You should get a "rest and repair" button. Or use a charge from a guru.
Angelhearth Apr 27, 2019 @ 7:17am 
Originally posted by zxcvbob:
Move them to one of your holy sites; either on top of it or an adjacent tile. You should get a "rest and repair" button. Or use a charge from a guru.

That wasn't what I asked, and I already knew that.
Angelhearth Apr 27, 2019 @ 7:17am 
Originally posted by Bouncer:
The chaplain is the Apostle promotion, right?
I believe that one only heals army units, not other religious units.

To heal religious units, you must train a Guru or let them rest on top of a holy site/monastery.

I believe the religious governor also has a promotion that allows religious units to heal to full on all tiles of it's city in 1 turn.

Ok, thanks!
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Date Posted: Apr 27, 2019 @ 4:17am
Posts: 5