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5 had better combat awareness, hopefully they fix the AI's tactics at some point.
They also have an annoying scripting that causes them to spam the strongest affordable unit, so it's not uncommon to see Catapult spam when they first make their presence known, despite your army having promoted Horsemen who delete them when they show up.
I'm playing peaceful/cultural France right now, and was invaded by 2 big powers and barely a scratch on my city with little defense. It does seem like the AI will send units individually rather than as a group. They have the numbers, but unlike Civ 5, they only send in 1 unit at a time. I'm unsure if it's hard or not to fix that.
Exactly, that's why I never play on higher difficulties if it unfairly helps the AI.
Agreed, in Civ 5 some civs could snowball and there would be 0 chance for me to defeat them. I am rarely seeing civs wipe out others in 6.
I only have vanilla, do Rise and Fall and Gathering Storm better the AI combat?