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The OP has just misunderstood the Dark Age Policy card Inquisition, which reads-
Start Inquisition with 1 Apostle charge. All religious units are +15 Religious Combat Strength in friendly territory.
BUT: -25% Science in all cities.
An inquisition lasts forever in the sense that you can create Inquisitors any time you want for the rest of the game. However the penalty to Science only lasts as long as this policy is in place.
The text about using 1 Apostle charge only means that it uses 1 charge to unlock Inquisitors instead of 3, thus not sacrificing the Apostle and leaving you with 2 charges to use elsewhere.
:facepalm:
Thanks.
Although I've tried inquisitions before some while ago, I'm also a bit curious still. Good to know there is not a permanent science debuff
The text quoted above for the policy card is also word for word in the 'Civilopedia' entry for "Inquisition". So you start an inquisition (for the first time) with an apostle charge, then you get access to a new policy card, or do you automatically 'enter' a timed inquisition period, please?
The dark age policy merely reduces the cost to start the inquisition. Normally one requires the expenditure of an apostle with all their actions remaining — with the policy one charge suffices (approximately a two-thirds cost reduction).
Many thanks.
I'm playing huge earth, long play (from renaissance age), but I've disabled religious winning condition, and I noticed none of the other civs are bothering with a prophet, much less found a religion!
So I probably don't need inquisitors, but thought I'd give it a try.
Playing as Canada, so faith is probably not the most natural thing to focus on for them anyway.
I rarely bother with religion in most games, but there are some fun mechanics to it.
Thanks again!