Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Inquisition - how long does it last?
I've always been too scared to launch an inquisition because the thought of an eternal civ-wide 25% hit to my science is just too much to countenance. So, do they run out at some point, or what?
Last edited by Sledge Poteet; May 11, 2019 @ 9:37pm
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Showing 1-6 of 6 comments
billjwatters May 12, 2019 @ 5:28am 
Launch inquisition just gives you the ability to build Inquisitors, not sure where you get the idea there is some sort of science hit unless you're not talking about VI
Lemurian1972 May 12, 2019 @ 7:10am 
Originally posted by billjwatters:
Launch inquisition just gives you the ability to build Inquisitors, not sure where you get the idea there is some sort of science hit unless you're not talking about VI

The OP has just misunderstood the Dark Age Policy card Inquisition, which reads-

Start Inquisition with 1 Apostle charge. All religious units are +15 Religious Combat Strength in friendly territory.
BUT: -25% Science in all cities.

An inquisition lasts forever in the sense that you can create Inquisitors any time you want for the rest of the game. However the penalty to Science only lasts as long as this policy is in place.

The text about using 1 Apostle charge only means that it uses 1 charge to unlock Inquisitors instead of 3, thus not sacrificing the Apostle and leaving you with 2 charges to use elsewhere.
Sledge Poteet May 15, 2019 @ 1:02am 
Oh my god. All this time I've avoided Launch Inquisition, and all this time the only price is some apostle charges?
:facepalm:
Thanks.
Bjørn Jun 17, 2023 @ 9:52am 
Greetings.

Although I've tried inquisitions before some while ago, I'm also a bit curious still. Good to know there is not a permanent science debuff :steamthumbsup:

Originally posted by Lemurian1972:
The OP has just misunderstood the Dark Age Policy card Inquisition, which reads-

Start Inquisition with 1 Apostle charge. All religious units are +15 Religious Combat Strength in friendly territory.
BUT: -25% Science in all cities.

An inquisition lasts forever in the sense that you can create Inquisitors any time you want for the rest of the game. However the penalty to Science only lasts as long as this policy is in place.

The text quoted above for the policy card is also word for word in the 'Civilopedia' entry for "Inquisition". So you start an inquisition (for the first time) with an apostle charge, then you get access to a new policy card, or do you automatically 'enter' a timed inquisition period, please?
Aachen Jun 17, 2023 @ 1:23pm 
It simply allows you to purchase inquisitors for faith in cities following a religion with a holy site and temple. There is no policy commitment or end date.

The dark age policy merely reduces the cost to start the inquisition. Normally one requires the expenditure of an apostle with all their actions remaining — with the policy one charge suffices (approximately a two-thirds cost reduction).
Bjørn Jun 17, 2023 @ 5:04pm 
Originally posted by Aachen:
It simply allows you to purchase inquisitors for faith in cities following a religion with a holy site and temple. There is no policy commitment or end date.

The dark age policy merely reduces the cost to start the inquisition. Normally one requires the expenditure of an apostle with all their actions remaining — with the policy one charge suffices (approximately a two-thirds cost reduction).

Many thanks.

I'm playing huge earth, long play (from renaissance age), but I've disabled religious winning condition, and I noticed none of the other civs are bothering with a prophet, much less found a religion!

So I probably don't need inquisitors, but thought I'd give it a try.

Playing as Canada, so faith is probably not the most natural thing to focus on for them anyway.

I rarely bother with religion in most games, but there are some fun mechanics to it.

Thanks again! :steamthumbsup:
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Date Posted: May 11, 2019 @ 9:29pm
Posts: 6