Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Building improvements outside the three tile city radius?
So anyone who's played civ 6 for a while knows that you can only work tiles within a three tile radius of your city center, but your cities culture borders expand up to five tiles away.

Does anyone know if there's any improvements its worth building outside the three tile radius? I'm thinking stuff like renewable power stations and seascapes where they give other bonuses like energy or housing, if so I might finally have a use for all those remote border tiles.
Last edited by Sidewinder Fang; Jun 20, 2019 @ 6:39am
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sauluxville Jun 20, 2019 @ 6:44am 
The only think I can think of is building an improvement to hook up another strategic or luxury resource, if there are any. Or a fort for some peculiar strategic reasons :)

The things you mentioned must be in city radius and the tile belong to city for them to be accounted for in any useful way. If you build them outside, it's just for the looks.

Anyway, just pack cities tighter :)
Sidewinder Fang Jun 20, 2019 @ 6:49am 
I generally do try and optimise the distance between cities, this is more if there's a few tiles of desert or snow on the edge of my empire with not much in the way of resources that it's not worth expanding into.
Havan_IronOak Jun 20, 2019 @ 6:50am 
I have developed luxuries outside the three tile radius but not much else. I even considered planting some forests to improve the beauty of a neighborhood but never did (Won the game before it became possible to try it)

I've wondered but never researched it... can you harvest resources outside the three tile radius to any good effect?
Last edited by Havan_IronOak; Jun 20, 2019 @ 6:50am
sauluxville Jun 20, 2019 @ 6:54am 
Originally posted by Havan_IronOak:
I've wondered but never researched it... can you harvest resources outside the three tile radius to any good effect?
Just after release that was possible, but it seems they patched it out soon enough. But then, since then I've never tried if by way of some odd bug it may have sneaked back in. It was such an exploit.
Sidewinder Fang Jun 20, 2019 @ 6:58am 
I never considered planting forests out there, good idea, might even try building a national park. I'm probably going to experiment with building stuff outside the three tile radius in my current game a bit since I've virtually won it anyway.
sauluxville Jun 20, 2019 @ 7:05am 
Originally posted by Sidewinder Fang:
might even try building a national park.
You can only build national parks in four tiles, all belonging to the same city, hence inside city radius.
Sidewinder Fang Jun 20, 2019 @ 7:11am 
Originally posted by sauluxville:
Originally posted by Sidewinder Fang:
might even try building a national park.
You can only build national parks in four tiles, all belonging to the same city, hence inside city radius.

Damn, well it was worth a shot, also I did some experimentation and turns out you don't get the housing from seascapes so its pointless building them outside the three tile radius.

I did get power from wind turbines built on a hill four tiles away from one of my cities though, so it probably works for renewable improvements. However this may get patched at some point since I'm not sure if its a feature or an oversight by the devs so enjoy it while you can.
Last edited by Sidewinder Fang; Jun 20, 2019 @ 7:12am
sauluxville Jun 20, 2019 @ 7:16am 
Originally posted by Sidewinder Fang:
, though I did get power from wind turbines built on a hill four tiles away from one of my cities, so it probably works for renewable improvements.

Oh... which city got the power then? I had no time to explore the reviewed power system post patch.
And, while you're at it, could you also try to chop some first growth forest in the outside range and see what happens?
Sidewinder Fang Jun 20, 2019 @ 7:26am 
Originally posted by sauluxville:
Originally posted by Sidewinder Fang:
, though I did get power from wind turbines built on a hill four tiles away from one of my cities, so it probably works for renewable improvements.

Oh... which city got the power then? I had no time to explore the reviewed power system post patch.
And, while you're at it, could you also try to chop some first growth forest in the outside range and see what happens?

Renewable power always only goes to the local city, aka the city who owns the tile its built on, so its not worth overbuilding around one city. Power from power stations which go to any city in range (which is 6 tiles by default) and renewable power always gets used before non renewable power.

If you mouse over a tile you can see which city owns it, the city in question was getting six renewable power from a hydroelectric dam and two from a nearby power station, I built the wind turbines on a hill four tiles away and a turn later it was getting eight renewable power and zero from the power station

As for forests, sorry, all my remote tiles are desert on this map, there's nowhere to test the forest harvesting idea.
sauluxville Jun 20, 2019 @ 7:30am 
Originally posted by Sidewinder Fang:
Originally posted by sauluxville:

Oh... which city got the power then? I had no time to explore the reviewed power system post patch.
And, while you're at it, could you also try to chop some first growth forest in the outside range and see what happens?

Renewable power always only goes to the local city, aka the city who owns the tile its built on, so its not worth overbuilding around one city. Power from power stations which go to any city in range (which is 6 tiles by default) and renewable power always gets used before non renewable power.

If you mouse over a tile you can see which city owns it, the city in question was getting six renewable power from a hydroelectric dam and two from a nearby power station, I built the wind turbines on a hill four tiles away and a turn later it was getting eight renewable power and zero from the power station

As for forests, sorry, all my remote tiles are desert on this map, there's nowhere to test the forest harvesting idea.
I see, thanks!
leandrombraz Jun 20, 2019 @ 7:47am 
You can do farms adjacent to a farm that is in the 3 tiles range to buff it, since farm adjacency works in any situation.
donald23 Jun 20, 2019 @ 10:29am 
Originally posted by sauluxville:
Originally posted by Sidewinder Fang:
might even try building a national park.
You can only build national parks in four tiles, all belonging to the same city, hence inside city radius.
City radius is all tiles that belong to the city.

Workable tiles is up to three rings within city radius.

So outside those three rings, you can perfectly well place national parks, windmills, solar parks, plant forests, improve luxuries, place improvements to buff other improvements or districts, etc.
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Date Posted: Jun 20, 2019 @ 6:38am
Posts: 12