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The things you mentioned must be in city radius and the tile belong to city for them to be accounted for in any useful way. If you build them outside, it's just for the looks.
Anyway, just pack cities tighter :)
I've wondered but never researched it... can you harvest resources outside the three tile radius to any good effect?
Damn, well it was worth a shot, also I did some experimentation and turns out you don't get the housing from seascapes so its pointless building them outside the three tile radius.
I did get power from wind turbines built on a hill four tiles away from one of my cities though, so it probably works for renewable improvements. However this may get patched at some point since I'm not sure if its a feature or an oversight by the devs so enjoy it while you can.
Oh... which city got the power then? I had no time to explore the reviewed power system post patch.
And, while you're at it, could you also try to chop some first growth forest in the outside range and see what happens?
Renewable power always only goes to the local city, aka the city who owns the tile its built on, so its not worth overbuilding around one city. Power from power stations which go to any city in range (which is 6 tiles by default) and renewable power always gets used before non renewable power.
If you mouse over a tile you can see which city owns it, the city in question was getting six renewable power from a hydroelectric dam and two from a nearby power station, I built the wind turbines on a hill four tiles away and a turn later it was getting eight renewable power and zero from the power station
As for forests, sorry, all my remote tiles are desert on this map, there's nowhere to test the forest harvesting idea.
Workable tiles is up to three rings within city radius.
So outside those three rings, you can perfectly well place national parks, windmills, solar parks, plant forests, improve luxuries, place improvements to buff other improvements or districts, etc.