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AI often places cities in horrible positions, where 1 tile away would be optimal. I agree with Tree Diagram. (95% of the time its best to burn them down and rebuild.
An horribly positioned city that already have some districts and buildings is better than a city that you gonna have to build from scratch. If you keep the city, you gonna start generating yields from the get go and any production you generate will go into increasing that yields even further. If the city have a commercial hub or harbor, you get a trade route slot right away, not to count Wonders that city might have. If you raze it, it will take you several turns, a settler and some builders to start generating that same amount of yields. That's a lot of production/gold wasted just to get what you already had several turns ago. You're paying dearly to get a prettier city, basically
The only situation where razing make sense is in early game, if the AI settle on a spot that really screw your layout or that stop you from getting something specific (ex: production bonus for building districts across a river, while playing as Hungary). As you advance in the game, razing to settle another city is less and less valuable, eventually it just becomes a huge waste.
That is your opinion not fact. If I see that by moving a city 1 tile over by razing an enemy city over the long haul it will be a much better city why wouldn't I?
Yes early game is where you want to do this as you said, but a crappy placed city is a crappy placed city. Do you want one in all desert after petra was built somewhere else? You want one surrounded in all tundra if your not Canada?
Amen
A city in a garbage location with several districts is still going to be a pretty good city with little reason to burn it down. One time I had one of my better cities just sitting on a coastline surrounded by nothing but snow. The coast gave plenty enough food and then the snow was just covered over in districts and it was great.
Flat desert cities are bad, if the desert city has hills, you can make it work because of trade routes. You can also use some city state improvements to improve flat desert tiles, so it give you something. Tundra cities are good after you unlock the ability to plant woods.
A district you conquered don't need to have adjacency to be worth keeping. You still get yields from buildings, city states, great people points and you can give it some adjacent by building more districts around it. What matter is that you got a district for free, which is even better if it already has buildings.
How much food do you need to repopulate the city? How much culture or gold do you need to get the borders back?
Burning down developed cities wastes SO MUCH.