Sid Meier's Civilization VI

Sid Meier's Civilization VI

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nastia. Aug 8, 2019 @ 1:20am
Can I cancel a district under construction?
I regretted it and now I can't remove it

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Showing 1-10 of 10 comments
The Goodest Boy Aug 8, 2019 @ 2:15am 
No, you can't manually get rid of a district. If you don't finish it, there are some events that can destroy it though.
All districts and wonders are permanent.
nastia. Aug 8, 2019 @ 2:21am 
Originally posted by LlamaKing9000:
No, you can't manually get rid of a district. If you don't finish it, there are some events that can destroy it though.
All districts and wonders are permanent.
dayum
awase149 Aug 8, 2019 @ 5:05am 
Have you tried stopping production of the district? I thought you could always cancel production until its completed.
traughdaddy Aug 8, 2019 @ 3:46pm 
Originally posted by nastia.:
Originally posted by OZFugazi:
i never mod games

Had the same attitude as you then hit about the 100 hour mark and downloaded CQUI. Never went back... Eventually, when you've just had it with the UI, remember this comment.
nastia. Aug 8, 2019 @ 11:51pm 
Originally posted by traughdaddy:
Originally posted by nastia.:
i never mod games

Had the same attitude as you then hit about the 100 hour mark and downloaded CQUI. Never went back... Eventually, when you've just had it with the UI, remember this comment.
Basically I do not like mods that dramatically modify a game, but seeing there are some that are small arrangements that do not influence the game. That could be, but the one you show me I think I would modify the game a bit.
nastia. Aug 8, 2019 @ 11:52pm 
Originally posted by traughdaddy:
Originally posted by nastia.:
i never mod games

Had the same attitude as you then hit about the 100 hour mark and downloaded CQUI. Never went back... Eventually, when you've just had it with the UI, remember this comment.
For some reason, developers do not want these aspects to be modified. It's enough for me
OZFugazi Aug 9, 2019 @ 12:20am 
Originally posted by nastia.:
Originally posted by traughdaddy:

Had the same attitude as you then hit about the 100 hour mark and downloaded CQUI. Never went back... Eventually, when you've just had it with the UI, remember this comment.
For some reason, developers do not want these aspects to be modified. It's enough for me

hi.

couple of things.

first, your initial question did not mention "without mods".. ie: "without mods, can i cancel a district under construction". i was only trying to offer a solution to your general question, which this mod does. and the base game does not. probably on purpose to make your placement choices part of the game, to "matter". i don't use the mod i posted for that reason.

second, the "purist" play, while understandable, can be argued (acceptable) with many mods. keep in mind, that many mods can be used by both the player and the ai as well. not saying the ai will remove a placed district (something this mod allows), but mods that adjust great wonders, resources, units, trade.. ect. usually effect ai bonuses as well. example.. gold resource, that is part of the outback scenario but not included in main game. if modded into main game both player and ai can utilize that resource for all benefits modded.

lastly.. the workshop is a steam mod resource that has been approved by firaxis. infact, there are a few mods directly created by developers who work on civ 6, one a reskin mod that makes civ 6 look like civ 5 (more realistic over cartoony) as per interest and request.

reskin mod created by game developer:


modified and player created maps are considered "mods" and firaxis has included a simplified map creation tool with the last update. so players can create and share maps with the community.

sometimes updates can break mechanics, and due to the typical cycle time of firaxis to patch things, mods can be created to "patch the patch" until firaxis get to it.

point is, there are many reasons why mods are helpful (sometimes critical), and forgivable by purists. they allow for better play or more in game information to help with decisions like district placement, and a big part of what makes civ 6 and 5 even better to play or give those games longevity come from mod offerings.

not trying to change your mind. just a different viewpoint.

all the best.

Last edited by OZFugazi; Aug 9, 2019 @ 12:22am
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Date Posted: Aug 8, 2019 @ 1:20am
Posts: 10