Sid Meier's Civilization VI

Sid Meier's Civilization VI

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hella jeff Jul 13, 2019 @ 7:56pm
Antiquity Sites & Resources
Will it ever be possible to build a district on top of an antiquity site or luxury/strategic resource like you can with bonus resources and features?
These bloody antiquity sites just pop up and ruin my district placement, especially if I'm not focusing on culture and don't have any archaeological museums.
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cerberusiv Jul 13, 2019 @ 10:47pm 
Once you have the tech to know that a strategic or luxury resource is there I would think the answer is no. From that point on all you can do on that tile is build the appropriate improvement to allow you to access the resource (or remove such an improvement in order to create a national park).

As for antiquity sites, once you know it is there then no, you are going to have to excavate it. I don't know if anyone has created a mod that would allow you to build a district on an antiquity site but I would think it could be done.

If I am not playing cultural I usually go quite deep into other areas of the culture tree so don't get to see antiquity sites until after my core cities have built the key districts they need. I generally try and build a couple of theatre squares in all my games if I can, one for an art museum and one for an archaeological museum. Also, I play exclusively for domination so I end up capturing archaeological museums and usually have enough free slots to be able to excavate the sites I really want to put something else on.
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Date Posted: Jul 13, 2019 @ 7:56pm
Posts: 1