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Harald Hardrada
Let him raid 2-tiles inland, as well as use coastal raiding to capture cities. That way you can punish players who hide behind harbors and keep their valuable pillageables away from the coast. People know he's a threat if he can constantly pillage tiles, so they just build stuff inland and put wonders/forts/etc on coasts. If that's not an option, at least make it so melee naval units can ferry land units at their speed. That way his berserkers aren't stuck slogging across an ocean at 2 tiles per turn, they can zoom across at 4, and raid inland as his ships raid the coasts. The first recommendation might put him at B, the second at C.
Cleopatra
Either give her Canada's unique ability, but for desert tiles, or turn her trader units back to what they used to be like pre-nerf in the base game. Giving her old traders would legitimately make her one of the best money civs in the game, making A-tier easily, just because she'd be almost as good at GPT as Mali, allowing her to bypass her low production and just buy her Maryannu Chariots, making her hard to take out early, and letting her snowball late. That also fits in with her role historically, where Augustus Caesar was able to alleviate an extremely large portion of the Roman debt accrued during the past 2 decades of conflict and strife just by liberating Cleopatra's personal wealth. Not only that, but the Egyptian trade routes during the Roman era were able to make money on a level not seen until the East India Companies came into existence.
Tamar
She's a hard civ to fix, considering both of her bonuses are straight up garbage, but I suppose she could be made into a solid C-tier by allowing her to choose dedications an era early (so, being able to choose the renaissance dedications in the medieval), without getting rid of the old dedications ever (permanent monumentality would make her consistent throughout the game, especially when accompanied with Sic Hunt Dracones). Turtling can't be fixed, though, unless you do something ridiculous like allowing ALL of her districts to attack like encampments.
Dido
It's really a shame that the civilization famous for getting the heaviest land animals on Earth over massive mountains doesn't have even one benefit related to that. I'd give her the ability to walk over 1 mountain tile, no penalty, or 2, at the cost of 50 hp. Not only that, but also make it so that whenever she switches a capital, it builds a Phoenician Mint in the new capital, which permanently increases the gold produced by the city by 10%, and also halves the amount of time it takes for another capital to complete the project to move back there. So, say she switches her capital to Carthage, which is now about to be captured in 6 turns, but it's taking her 10 turns to switch her capital back to Tyre. Currently, she'd be toast, but after this buff, she'd be able to make it back to Tyre in 5 turns.
Question: is this a tier list for players or ai?
@Raven_2012
Will do. I'll try to format it a bit better when I do.