Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Martin (Banned) Jun 8, 2019 @ 6:06pm
They've really ruined the enjoyment of Civ 6 with all the stealth nerfs.
All the winning conditions are boring. Science, diplomacy, religious, cultural etc.
The only part of Civ 6 that's even slightly fun is domination and it's now been nerfed down so much, that attacking cities, require's huge disposable armies of extremely expensive units.

They actually think people will just build a few cities, rush to atomic era, then go with domination via end game units.. giant death robots etc. It's boring that way. Too easy.

But now it's all but impossible at any other part of the game. Ai only needs a few turns and they'll switch out bolsters to def, switch governments, miraculously spam out units, renai walls and so on, making capturing cities impossible until you get artillery. And oil.. remember that stuff.. oil, you might be lucky to get 3-6 oil slightly close to your home area. That's about it.

I stopped playing for about 6 months, came back, started playing the base game, because some friends had bought civ 6 on the sale, but only the base game. It's actually more fun, than either of the expansions. Which is saying alot.

Thankgod I haven't bought any other firaxis games.. don't even know if they've made any. I definitely won't be wasting my time and money on those. And this june patch.. that's more stealth nerfs a balance pass.. yeh right.

The above is my opinion.
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Showing 1-8 of 8 comments
gimmethegepgun Jun 8, 2019 @ 6:13pm 
Originally posted by Martin:
renai walls
Siege Towers say hi. Also they can't build those if you damage the walls.
Last edited by gimmethegepgun; Jun 8, 2019 @ 6:15pm
leandrombraz Jun 8, 2019 @ 10:00pm 
I start capturing cities early when I go for domination, ancient or classical era, then I keep my war machine going with only a few pauses to recover from war weariness or to update and move units. I never, ever felt like I had to wait into artillery, in any version of the game since launch. Early game is ideal to conquer cities, one warrior and two archers do the trick, three to make it quick, then battering ram when the walls start to show up. As long as you don't lag behind in tech and do a proper attack, it's easy to take cities at any point in the game. Later I'm way ahead in tech and with a ridiculously huge army fighting in several fronts, by the time I get artillery I'm doing a mopping up operation to close the game.

For me domination is the most boring victory condition after religious, that one takes the cake since it's basically domination but with less interesting stuff to do. Cultural is my favorite, despite it being way to easy to win early, Science is okay, Diplomatic remains to be seen, the update will change it quite a lot. I enjoy Civ the most when I'm not being aggressive since I enjoy just building an Empire and trying to be as effective as possible. I also think fighting all the time is quite tiresome, the turns drag because you have way too much units to move and eventually the AI stop offering any meaningful resistance, which make it feel even more like a chore.

The update will actually help domination quite a lot, by making techs more expensive and increasing production. That mean you can produce units faster and use them for longer before you need to update. The change to walls and siege units merely force you to update the battering ram to a siege tower, then use ranged siege if renaissance walls start to pop up. I usually mix ranged with battering ram, so not much of a difference.
gimmethegepgun Jun 8, 2019 @ 10:59pm 
Originally posted by leandrombraz:
The change to walls and siege units merely force you to update the battering ram to a siege tower
Just use both! Both effects work at the same time, so your melees will deal full damage to the inside while also dealing a lot to the walls, letting ranged units deal more damage to the center, or possibly destroying the wall and removing the combat strength buff.
leandrombraz Jun 8, 2019 @ 11:35pm 
Originally posted by gimmethegepgun:
Originally posted by leandrombraz:
The change to walls and siege units merely force you to update the battering ram to a siege tower
Just use both! Both effects work at the same time, so your melees will deal full damage to the inside while also dealing a lot to the walls, letting ranged units deal more damage to the center, or possibly destroying the wall and removing the combat strength buff.

I was taking about the changes in the next patch. The siege tower will be an update to the battering ram now and the battering ram won't work on medieval and renaissance walls anymore. The siege tower also won't work on renaissance walls.
gimmethegepgun Jun 9, 2019 @ 1:19am 
Originally posted by leandrombraz:
Originally posted by gimmethegepgun:
Just use both! Both effects work at the same time, so your melees will deal full damage to the inside while also dealing a lot to the walls, letting ranged units deal more damage to the center, or possibly destroying the wall and removing the combat strength buff.

I was taking about the changes in the next patch. The siege tower will be an update to the battering ram now and the battering ram won't work on medieval and renaissance walls anymore. The siege tower also won't work on renaissance walls.
I didn't hear them talk about that. Was it in the livestream or something?
Last edited by gimmethegepgun; Jun 9, 2019 @ 1:20am
BlackSmokeDMax Jun 9, 2019 @ 1:47am 
Originally posted by gimmethegepgun:
Originally posted by leandrombraz:

I was taking about the changes in the next patch. The siege tower will be an update to the battering ram now and the battering ram won't work on medieval and renaissance walls anymore. The siege tower also won't work on renaissance walls.
I didn't hear them talk about that. Was it in the livestream or something?

Yes, they talked about it during the thursday stream I believe.
Martin (Banned) Jun 9, 2019 @ 1:57am 
In ancient, classic, there isn't a problem, I use swordsmen, warriors, siege cities, zerg them essentially, but in some late games, I've been stuck in choke points, fighting against greece, russia etc and I just can't get enough units into the right places to effectively fight, time moves on, I find I can maybe take out 2-3 cities tops, then it's medieval or renai age.. and the ai has fired up tougher walls.. with the way the ai now places encampments, you have 2-4 extra hits per turn, they can rip through your units pretty easy..

It's exactly the same in reverse.. I am utterly slaughtering the ai's attacks against me, before it was an easy fight, lure and kill units but now a basic archer can chop up knights etc in a walled city.. the ai doesn't use rams.. etc although the barbs do.. which is interesting.

For me, culture, dip and science is just build up and wait basically.. the ai always tends to hate you right up to industrial era it loves you, then in ind it tends to just automatically hate you as it's 2nd diplomacy issue kicks in, ie too much heavy industry, not enough industry.. both.. no planes.. not enough money etc.. I put the wrong card in my gov.. now we hate you. denounce denounce.
2000 yrs of friendship mean nothing..

I was thinking about using the towers more, it's one of the units i tend to ignore, melee warrior units seem to become obsolete at end of medieval era.. until modern age.. you're almost forced to use knights/horse etc But using the towers might alleviate the issue. I'll try that.

Once the ai gets renaissance (i hate spelling this word) walls up tho.. cities seem impregnable.. but again.. towers might help there. Until artillery.. siege guns even in corps don't really damage them, you can loose 3-4 per city if you don't pull back. I've had armies of 20-30 units, all 50% healing whilst the other 50% are engaged with the ai. Then you get arty and infantry.. if you get oil.. and you're walking all over them again. At least, until the ai get's planes. Then you have no arty.. or anything. ai can be really evil with planes. And when they get nukes.. it isn't just ghandi you worry about, they'll all use nukes.. now.
Kurnn Jun 9, 2019 @ 3:51am 
Hey Martin.

You have made a few posts now with the same subject.
I am not saying thats wrong. You may feel the game is wrong somehow.

You've got lots of suggestions from people. Have you tried any?

I ask, because even if your post might be mistaken for trolling. You describe your issues pretty detailed.

I played a few civ 6 games...
May I assist you?

If so, do you have all the DLCs?
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Date Posted: Jun 8, 2019 @ 6:06pm
Posts: 8