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While you are on your way to unlocking that project, there are a number of ways to offset the penalty by increasing your diplomacy point income. Each city-state of which you are suzerain will increase your income, as will each alliance you have with another civilization. Scored competitions and emergencies will often award the winner(s) a one-time block of diplomatic points.
If that isn't going to be enough then you can plan to "play green" by avoiding any use of coal, oil or uranium resources. So no railroads, no power plants, and no units that require those resources. This will keep your emissions at zero and prevent you from suffering the emissions penalty at all, but of course you pay a price in the form of the things that you don't get to use.
Generally speaking, diplomatic points are only critical if you are focusing hard on a diplomatic victory, or if another civilization in your game is doing so. If diplomatic victory isn't part of your plan for the game, then you can probably ignore the emissions penalty. You won't have as much influence in the world congress (or maybe no influence, if you generate a lot of pollution), and you might lose some resolutions that you would have preferred to have gone another way, but overall the impact is probably going to be fairly minor.
I'm in the Medieval Era and have -14 carbon emissions penalty. Not even close to discovering anything that should be emitting carbon.
What's funny is I'm actually playing a "hippie roleplay" playthrough where I can't build mines, quarries, lumber, or Industrial Zones. Going for all solar, wind, dams, and planning on building the Biodome. So I have ZERO things that should be emitting carbon.
The only thing I can think of is I built the Great Bath and I've been spamming Soothsayers on it causing natural disasters to rack up faith on my floodplains.
Yeah, I just entered the Renaissance Era, and it set back to 0. As soon as I caused a natural disaster, it went back to -14. LAME!!!!
Seems like it's the Soothsayer which causes the emissions.
https://civilization.fandom.com/wiki/Soothsayer_(Civ6)
yeah I tested it out, and it definitely was the soothsayer. -4 every time i used him
Thanks, makes sense - but I still think the penalty is BS extravagant given how many other civs are building coal power plants to my zero. All this nitpicky stuff, like like war-like civs denouncing me as a warmonger and the world-governing congress being set against me, has really soured me on civ. It's supposed to be a game, not a warped civics lesson (which the current developers don't seem to get).
Why have conquering the world as an option if you're going to punish someone for going that route? Even Nazi Germany and the Soviets (and current Russia) were/are not as downgraded for being bullies. When you see warmongers fighting neighbors and conquering city-states left & right w/o complaint ... warped ...