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There is a lot I like about Civ VI,. but now I tend to play only one civ every month or two in between other games to stop it feeling so same-ish.
I often find myself planning difficult wars after the first couple hundred turns to keep things interesting, but even then things are so one sided because of how easily I can get ahead in science.
If there was a better AI that had better playstyles to max the most relevant and competitive tiles/stats, whilst still understanding how to stay well rounded throughout the game, things would be much more interesting, both in your allies and rivals, as well as trade opportunity and border pressure from enemies with prepared military.
Personally for me, as a beginner, I've had problems with taking more land after majority of the continent has been taken. I've been forced to start wars in order to take more cities and that has prevented me from feeling any boredom so far.
The strength here lies in the player being able to plan ahead, and you got a very high chance to build most of the "important" wonders. And as long as you don't get unlucky and steamrolled by the AI starting army early, and make it into an golden age after ancient area and choose to buy settlers/builders with faith -> nothing is gonna stop you anymore.
It's actually an much easier game to play on marathon, as long as you get past the possible onslaught in the beginning if starting too close to an AI.
Race to a spaceship? Let's knock these other civs down so they can't beat us to it. Then we'll just go through the motions until our spaceship is complete.
Win by religion? Way too tedious, but in any event let's spam a bunch of apostles and and missionaries and send them out. Oh, and we can't really do this until we've got the world more or less under control and have enough wonders to get enough religious points to build all of the religious units.
Win by culture? We'll keep every other civ down by beating them at war while we build all of the wonders. Then we'll spam a bunch of rock bands and send them out on tour.
Win by diplomacy? Ok, well I've never really even tried that.
No real issue just grabbing up more cities, it doesn't really hurt you besides what people think of you.
It's too easy to take over someone's city now, and there are little penalties in doing so if you can maintain the loyalty.
You just keep stockpiling for more science/culture.. essentially winning them by default by sheer military prowess.
Only difference with VI and V is that the dull comes in much sooner then in previous games.
At first I read it "play the original Sid meyers Civ instead" and was like... bro... that was a 1991 DOS game... lmfao
Fun fact, Gandhi has the highest aggression in all the civ games because in the first Civ there was a bug that if you lowered someones aggression below zero it would just rollover, starting from the highest value. So basically if you did ANYTHING nice to Gandhi, his aggression would go from 0 to 99, instantly turning him into a warmonger. They decided to continue this trend through other civ games, and make Gandhi a psycho lol.
THIS. Firaxis had ONE job in the Civ 4 Col remake and couldn't get that right. The original is far better except for the DOS graphics. There was a version for Windows 3.1 but it was buggy as hell.