Sid Meier's Civilization VI

Sid Meier's Civilization VI

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GoteksVenom Jan 11, 2018 @ 1:42pm
CIV 6 huge learning curve?
I ownf rom civ 3 till 6 at this point but my favortie is civ 4 by all means as its the one i played most, civ 5 is also good after getting used to it less micro manging more user friendly for beginners. But i never heard anything good about civ 6? What should I expect? Is the learning curve hard? How is it different from 5 or 4 if this applies? Aby hints tips and tricks will surely help.

PS anyone who wants to add me you are more then welcome :).
Last edited by GoteksVenom; Jan 11, 2018 @ 1:43pm
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Showing 1-13 of 13 comments
Chanrevo Jan 11, 2018 @ 2:04pm 
I believe there's a much higher skill cap, but still user friendly

Wonders dont shoot you ahead of enemies, and the culture system is very skill-based/your choice in the actual game

Still getting use to it, but it does seem less straightforward than their previous games
RamboRusina Jan 11, 2018 @ 2:58pm 
Once you learn that game is all about dominanation, domination and domination it gets much easier. Every victory condition is achieved through domination so focus on your army and for most part pretend wonders don't even exist as their risk-reward factor is abysmal. Civ 6 does have ton of excessive micro managing but I wouldn't say has high learning curve, it's just tedius.
Kurnn Jan 12, 2018 @ 2:06am 
Originally posted by Chanrevo:
I believe there's a much higher skill cap, but still user friendly

I agree fully with this. =)

Civ 6 is a very wide and deep, but the "advisor" help is fantastic.
Nats (Banned) Jan 12, 2018 @ 7:00am 
I like the fact there is always something to do unlike the other games. Keeps me busy. I dont like games where all you do is hit next turn.
killemall Jan 12, 2018 @ 7:17am 
Originally posted by Nats:
I like the fact there is always something to do unlike the other games. Keeps me busy. I dont like games where all you do is hit next turn.
However, in early portions of the game, that is a lot of what happens. Waiting is still part of the experience, but less so. :alphys:
ubik Jan 12, 2018 @ 10:27am 
Civ6 is a simpler game, in my opinion, than past games -- once you get your head around districts, adjacency bonuses, and how the various policy cards come into play over time.
ayrtep Jan 12, 2018 @ 11:41am 
The main issue with Civ6 is that a new city is never bad, so it is difficult to avoid an ICS strategy.

What that tends to mean is that to catch up with the AI you really have to attack early, capture a few cities to catch up. Otherwise you are going to be hopelessly outpaced; expect one of the AIS to be in the Atomic eara when you are still in the Medieval eara.

Although if you do take out your nearest couple of neighbours in the ancient area and then peace up, you can expect to be ahead for the rest of the game and win however you want.

I have been setting up scenarios with an island map where I start alone, as that is the most challenging start and adds some variety.
Last edited by ayrtep; Jan 12, 2018 @ 11:42am
Originally posted by ayrtep:
The main issue with Civ6 is that a new city is never bad, so it is difficult to avoid an ICS strategy.

What that tends to mean is that to catch up with the AI you really have to attack early, capture a few cities to catch up. Otherwise you are going to be hopelessly outpaced; expect one of the AIS to be in the Atomic eara when you are still in the Medieval eara.

Although if you do take out your nearest couple of neighbours in the ancient area and then peace up, you can expect to be ahead for the rest of the game and win however you want.

I have been setting up scenarios with an island map where I start alone, as that is the most challenging start and adds some variety.
The opposite is true. The easiest way to get ahead is simply out settle them. You'll need to build campuses and commercials in every city to counter the buffs diety gets. The AI love to build walls super early which slows you down having to bring a ram everywhere. If you put too much effort into building horse and swords you'll end up far behind. In my games I always settler spam and sim to knights before I go kill the world
Nats (Banned) Jan 12, 2018 @ 1:41pm 
Originally posted by ayrtep:
The main issue with Civ6 is that a new city is never bad, so it is difficult to avoid an ICS strategy.

What that tends to mean is that to catch up with the AI you really have to attack early, capture a few cities to catch up. Otherwise you are going to be hopelessly outpaced; expect one of the AIS to be in the Atomic eara when you are still in the Medieval eara.

Thats been the case for every Civ game going. Its not a Civ 6 thing.
anynamewilldo Jan 12, 2018 @ 2:46pm 
i agree with the island plates is the most fun and challenging. i wish far fewer maps of this kind are 1-2 islands with one civ on each and then a flipping land mass athe the rest.
Kurnn Jan 12, 2018 @ 9:42pm 
Originally posted by ayrtep:
The main issue with Civ6 is that a new city is never bad, so it is difficult to avoid an ICS strategy.

What that tends to mean is that to catch up with the AI you really have to attack early, capture a few cities to catch up. Otherwise you are going to be hopelessly outpaced; expect one of the AIS to be in the Atomic eara when you are still in the Medieval eara.

Although if you do take out your nearest couple of neighbours in the ancient area and then peace up, you can expect to be ahead for the rest of the game and win however you want.

I have been setting up scenarios with an island map where I start alone, as that is the most challenging start and adds some variety.

Um, its the other way around. I play on high difficulty and still the AI doesnt keep up with me.
ayrtep Jan 12, 2018 @ 11:28pm 
Originally posted by Kurnn:
Um, its the other way around. I play on high difficulty and still the AI doesn't keep up with me.

Your Diety play is much better than mine.

The way I look at it that the AI is only mildly incompetent in building and settling, but what it is really bad at is combat.

So the quickest way to close the gap is to induce combat. The best time to do this is at the start. They have not had an opportunity to out tech you yet, plus you do not get warmongering penalty during the ancient era.
Last edited by ayrtep; Jan 12, 2018 @ 11:36pm
Balantar Jan 13, 2018 @ 9:05am 
Originally posted by RamboRusina:
Once you learn that game is all about dominanation, domination and domination it gets much easier. Every victory condition is achieved through domination so focus on your army and for most part pretend wonders don't even exist as their risk-reward factor is abysmal. Civ 6 does have ton of excessive micro managing but I wouldn't say has high learning curve, it's just tedius.
Untill you get owned on emporer level as the AI creates 3-6 units a turn aswell as getting 1-2 epocs of tech. fast rushing with archers is a fail after king level as you allways loose.
Last edited by Balantar; Jan 13, 2018 @ 9:05am
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Date Posted: Jan 11, 2018 @ 1:42pm
Posts: 13