Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To do that, select the city that you want to transfer the tile to, view its citizen allocation, and click on the tile you want to transfer ownership of.
A city needs to own the park because of the amenities that city receives. Simpler to just have a city own all the tiles and get all the amenities than try splitting them or some such. Wouldn't be surprised if that was a balance issue as well.
Correct, it's a calculation issue, the game breaks things down by cities and their tiles, and then adds those together for the whole empire. Same reason you can't switch a district or a wonder to another city.
Great point!
I couldn't agree more with you! As if National Parks weren't hard enough to create. As it is now, it's too much a game of chance to fullfill the requirements to create the park, unless you sort of fund a city for that very reason.
I mean, in the far regions of you empire you don't control the aquisition of tiles [which is pretty ok], but once belonging to your empire, you should've have a way to manage tile ownership [beyond the 3-tile radius off of the city center]. I'm not saying to brake any rules, just to give me a way to manage my tiles with no improvements/districts. This management is relevant precisely for national parks and also for reasons appointed by other commentators here. Such management would consolidate the unit of the 4-tile building and thus prevent the splitting issues brought up by other here.