Sid Meier's Civilization VI

Sid Meier's Civilization VI

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As someone who likes Civ V more as a sim than a game, is civ VI worth it?
I love playing Civ V focusing less on the gamey aspects and more on just casually building a civilization and going through the motions. I've heard VI is more video gamey. Will I enjoy VI?
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I dont know what you mean about it being more "video gamey". The graphics are slightly different but there are mods to make it look more "realistic".

Personally I like Civ VI better than Civ V at least
Messaggio originale di jennydb91:
I dont know what you mean about it being more "video gamey". The graphics are slightly different but there are mods to make it look more "realistic".

Personally I like Civ VI better than Civ V at least
I've heard that VI is more like a board game, as opposed to V which leans more into the simulation aspects.
Messaggio originale di SYLOK, THE DEFILED!:
Messaggio originale di jennydb91:
I dont know what you mean about it being more "video gamey". The graphics are slightly different but there are mods to make it look more "realistic".

Personally I like Civ VI better than Civ V at least
I've heard that VI is more like a board game, as opposed to V which leans more into the simulation aspects.

That doesn't sound accurate at all. Neither are very much like simulations. If I had to pick, VI has more of a simulation aspect with needing to place city districts. Again, I wouldn't call that very much like a simulation, just a "you have to pick".
I liken Civ VI to a mobile phone game, no longer a grand strategy game in the proud tradition of this storied franchise. It has this cartoony quality in its artwork, and the units and animations are a little bit like a Candy Crush rip off. Just google "Civ VI" for images, and you'll immediately see what I mean.
Yes, there is a wonderful mod that tries to revert the game design back to what it had been in Civ V, but that still is unable to fully overcome Firaxis' design choices for Civ VI. I find the analogy Civ VI = board game quite apt. Its maps never gel into a coherent whole, it always looks like a chessboard, in which you place your Candy Crush districts, farms and mines. The Minecraft refresh of the Civilization franchise to appeal to the young'uns and console gamers.
Adding to the board game feel is the new concept of districts. It's not a bad idea, and does reward smart strategizing, but as implemented, since all districts look alike and you surround all your cities essentially with the same things, it's really like a board game, in which you add the pieces to the ever same puzzle.
Disclaimer: I don't own the Gathering Storm edition, so I don't know if that would change my perception of Civ VI. I doubt it.
If anyone compares civ6 to a mobile phone game they are not worth listening to.

And to answer the question, if all you like is creating your little sandbox empire then you'll probably like civ6 just as much or more than civ5. 6 is far more focused on building a wide empire and spamming cities
Ultima modifica da SchnitzelTruck; 8 ott 2019, ore 12:12
IDK about "more video gamey" but I prefer 5 just because the map generation algorithm in VI sucks ass. It's basically impossible to make a map full of smallish islands. Even "Splintered Fractal" ends up producing one huge continent with a bunch of lakes instead of islands.
If you just like to build up your Empire and simulate it I think Civ VI should be even better than Civ V but only with DLC's :)
There really are no tactics to CIV 6. You setup your victory early in the game or you are just playing clicky-clicky on menu's on whatever is next in the technology tree. Terribly boring. Fight a war in the modern era just forget it. Modern era tanks can't even defeat musketmen/Redcoats in this game. Two musketment can defeat upgraded tanks. What a joke. If I can ever get over the boredom maybe Ill go for a science or cultural victory. Cultural victory can be done, because the AI are lousy traders and you can get them trade their spies for cultural items.
Ignoring all the people here talking about Civ 6 as if they've never played it: yes, there is more of a "sim" aspect to Civ 5. There is more to take into consideration when placing cities and building city add-ons because they occupy real space (hexes) rather than just being upgrades to your City plot. Other than that it plays more or less the same as Civ 5.
Ultima modifica da DeadlyFred; 8 ott 2019, ore 17:15
Messaggio originale di william_mentink:
There really are no tactics to CIV 6. You setup your victory early in the game or you are just playing clicky-clicky on menu's on whatever is next in the technology tree. Terribly boring. Fight a war in the modern era just forget it. Modern era tanks can't even defeat musketmen/Redcoats in this game. Two musketment can defeat upgraded tanks. What a joke.
So... Just like civ 5, 4, 3 etc?
Messaggio originale di SchnitzelTruck:
Messaggio originale di william_mentink:
There really are no tactics to CIV 6. You setup your victory early in the game or you are just playing clicky-clicky on menu's on whatever is next in the technology tree. Terribly boring. Fight a war in the modern era just forget it. Modern era tanks can't even defeat musketmen/Redcoats in this game. Two musketment can defeat upgraded tanks. What a joke.
So... Just like civ 5, 4, 3 etc?

Right? The only thing "video gamey" about 6 compared to 5, that I can think of, is the more vibrant colors and the stylized leader appearances. Neither or which has anything at all to do with the gameplay. The game plays just like any other Civ game, with the added layer of managing Districts and planning your cities out to make the most of them and their bonuses.

Like you said, people calling it a mobile game are just blowing smoke.
Why don't you try the demo? See if you like it. The biggest difference from civ 5 is, as already mentioned here, the district buildings that ocuppy hexes, they might give you bonuses depending where you put them. Other than that, there's the Gathering Storm expansion that introduces natural disasters(rivers can flood, vulcanos can erupt, etc), climate change and a better diplomacy mechanic. So placement of your cities and buildings matters more, if that's what you mean by "more like a board game".
Also there's overall improvements that makes the game more enjoyable, like happiness per city and casus belli. Just look it up, I think if you enjoyed Civ 5, there's a good chance you're gonna enjoy Civ 6 as well.
Messaggio originale di The World is a Sandbox:
I liken Civ VI to a mobile phone game, no longer a grand strategy game in the proud tradition of this storied franchise. It has this cartoony quality in its artwork, and the units and animations are a little bit like a Candy Crush rip off. Just google "Civ VI" for images, and you'll immediately see what I mean.
Yes, there is a wonderful mod that tries to revert the game design back to what it had been in Civ V, but that still is unable to fully overcome Firaxis' design choices for Civ VI. I find the analogy Civ VI = board game quite apt. Its maps never gel into a coherent whole, it always looks like a chessboard, in which you place your Candy Crush districts, farms and mines. The Minecraft refresh of the Civilization franchise to appeal to the young'uns and console gamers.
Adding to the board game feel is the new concept of districts. It's not a bad idea, and does reward smart strategizing, but as implemented, since all districts look alike and you surround all your cities essentially with the same things, it's really like a board game, in which you add the pieces to the ever same puzzle.
Disclaimer: I don't own the Gathering Storm edition, so I don't know if that would change my perception of Civ VI. I doubt it.

That’s totally inaccurate. If districts looked the same it would be impossible to promote rock bands by venue. Civ 6 is a more complex version of Civ 5 with a slightly inferior ai, due in part to the aforementioned complexity. At least with both expansions.
Messaggio originale di Despiser:
Messaggio originale di The World is a Sandbox:
I liken Civ VI to a mobile phone game, no longer a grand strategy game in the proud tradition of this storied franchise. It has this cartoony quality in its artwork, and the units and animations are a little bit like a Candy Crush rip off. Just google "Civ VI" for images, and you'll immediately see what I mean.
Yes, there is a wonderful mod that tries to revert the game design back to what it had been in Civ V, but that still is unable to fully overcome Firaxis' design choices for Civ VI. I find the analogy Civ VI = board game quite apt. Its maps never gel into a coherent whole, it always looks like a chessboard, in which you place your Candy Crush districts, farms and mines. The Minecraft refresh of the Civilization franchise to appeal to the young'uns and console gamers.
Adding to the board game feel is the new concept of districts. It's not a bad idea, and does reward smart strategizing, but as implemented, since all districts look alike and you surround all your cities essentially with the same things, it's really like a board game, in which you add the pieces to the ever same puzzle.
Disclaimer: I don't own the Gathering Storm edition, so I don't know if that would change my perception of Civ VI. I doubt it.

That’s totally inaccurate. If districts looked the same it would be impossible to promote rock bands by venue. Civ 6 is a more complex version of Civ 5 with a slightly inferior ai, due in part to the aforementioned complexity. At least with both expansions.

'Civ 6 is a more complex version of Civ 5'

Really? You can change social policies in Civ VI whenever you research a new cultural tech. In Civ V you cannot undo poor social policy choices. You must live with your decision for the rest of the game.

Hence Civ V requires more long-term strategic thinking. Civ V is more complex when it comes to social policies/ideology.

Civ V has very harsh (possibly too harsh) penalties for 'over-expanding'; empire growth is slowed dramatically. Hence founding a poor city can be very difficult to recover from. Civ V city placement is more complex than Civ VI.

I think Civ VI is a decent game...but to state it is 'more complex' is incorrect.
Civ V or VI don't play very well as historical simulations. I would say they are more like board games where you are encouraged to choose a path to win and optimise to that end. The other AI have adgendas that are meant to give flavour but they dont have much impact besides praising or denouncing you for specific acts you were doing anyway.

Honestly I'd look elsewhere Paradox is meant to offer more compelling sandboxes but I havent played them. Personally I'm just waiting for Humankind by Amplitude which looks a lot more what I want from this sort of game.

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Data di pubblicazione: 8 ott 2019, ore 8:05
Messaggi: 20