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Сообщить о проблеме с переводом
Not sure if it is really working out like that though.
One interesting thing, some people complain about barbs but I am seeing AI civs fail to expand to fill their initial landmass and when I send some military over the place is overrun with obsolete barbs and I can pick up several settlers and builders and found 2 or 3 cities to grab resources I don't have. Sweet.
So,
- enormous maps (mod),
- 2x longer research and civics time (mod), so units don't become obsolete too fast,
- game speed normal,
- high sea level, (luv god of the seas pantheon)
- island plates/other with medium sized land masses (can't remember the name),
- against 5-7 civs.
(never had a clumped up start with another civ, ever)
and normally Play as Prince, only Dominion or Points victory. I win with points (500turns setting) or Dominion between 620/650turns. So now I'll try with 600 cuz it gonna be to boring after 500 as the only one power nation in the game. If you think I can make it with King level I'll try too.
Doesn't help much as, in my opinion, the game is set up to make sure the human player doesn't get Strategic Resources. No matter how big my empire is Strategic Resources, especially the later ones, tend to spawn outside my territory.
Like the time my empire covered a whole continent, except for one hex. Guess where the only oil on the continent spawned?