Sid Meier's Civilization VI

Sid Meier's Civilization VI

View Stats:
Kurnn Dec 28, 2017 @ 4:24pm
To the DEVs. Building wonders and someone builds it before you.
Hi there!

This is mostly for the devs, but I would like everyones input on this question.
When you build a wonder and someone else beats you to it, you do not get to finish yours. That is as it should be.

BUT,
shouldn't you get some gold back for the production you put in? I mean, you stop the wonder and you got like half of it built. Shouldnt you be able to "sell" the materials? And gain back something?

I do not mean a lot of it back! But something?
I do LIKE the balance between you have to choose building the wonder vs the risk of someone else builds it first. And I do LIKE that you have to choose building a wonder, or building other things.

Devs, could there be anything in return for "loosing" the wonder when someone else builds it before you?
Thanks!
--Kurnn
Last edited by Kurnn; Dec 28, 2017 @ 4:26pm
< >
Showing 1-12 of 12 comments
Darkwing Dec 28, 2017 @ 4:27pm 
This was always the case in prior civ games and it's definitely fair.
I guess I haven't payed much attention but do you seriously get nothing when losing a wonder race?
Kurnn Dec 28, 2017 @ 4:32pm 
Originally posted by Darkwing:
This was always the case in prior civ games and it's definitely fair.
I guess I haven't payed much attention but do you seriously get nothing when losing a wonder race?

You get nothing, that correct. The spot you used to build the wonder gets cleared though. So if it had a resource on it before that you could not remove, its removed and you can improve the plot at least.
Shishio Makato Dec 28, 2017 @ 8:13pm 
bars science or culture are 2 op for tis in place of gold
Nick Rage Jan 18, 2018 @ 4:36pm 
I had one turn left in building the Hanging Gardens last night and whoosh someone beat me to it and I got nada. I thought you'd at least get the production overflow like in 5 or something. But no. That makes me not like this one as much as previous entries. That was totally just wasted turns for that city.
sercera Jan 18, 2018 @ 4:45pm 
I think the reason they got rid of lost production reward is because it was too easily exploitable. In Civ 5 you could build lots of things down to 1 turn left and get gold reward once someone else built it.

However, possibly this isn't the case because in civ 6 you don't have production conversion into gold or science or whatever like you had in previous versions. I know you can run campus research grants or commercial hub investments or whatever, but that's not entirely the same thing.
Basically, I don't know for sure why they didn't add reward for lost wonder production, but I suspect it is because it's too easy to abuse and exploit.
RamboRusina Jan 18, 2018 @ 9:09pm 
Please understand that you are not meant to build wonders. You are meant to take wonders from idiots who waste their time building them instead of making troops for ez wins. The game only has couple actually worthwhile wonders. Most suck balls being super high risk and cost with low reward.:steamsad:
leandrombraz Jan 18, 2018 @ 9:36pm 
Actually you get production back (50% of what you spent on the wonder iirc) but you certainly wasted it because of how it works. It works like when you harvest woods to get a production boost, if you're producing nothing when you harvest you waste it, you need to have something being produced. That mean that if you end your turn producing the wonder then someone build it, the production is wasted because there's nothing being produced. If you change the production from the wonder to something else, end your turn then someone build it, you get 50% of the production you spent back as a boost to whatever you're producing.

IIRC in an early demo the unfinished wonder used to stay in the tile after someone else finished it, which you could "harvest" to get the production back. My theory is that this is leftover from that system that they decided to remove for some reason. Maybe they will revisit it eventually and properly apply it back into the game, for now you can save scum back 1 turn when someone build a wonder before you do, change what you're producing and get 50% back.
Last edited by leandrombraz; Jan 18, 2018 @ 9:37pm
sercera Jan 18, 2018 @ 9:43pm 
I did not know that 50% production save. Do you know if it applies if you are using a production queue mod - building a wonder but have other items behind it in the queue?
blkbutterfly Jan 18, 2018 @ 9:49pm 
I only ever build (ancient/classical) wonders as China. That too using the micromanagement trick. (i.e switch back and forth between wonder production and something else, using workers to rush wonders).
leandrombraz Jan 18, 2018 @ 10:19pm 
Originally posted by sercera:
I did not know that 50% production save. Do you know if it applies if you are using a production queue mod - building a wonder but have other items behind it in the queue?

I have no idea. I only know this because people was testing in Civfanatics a few weeks ago to see how it works, I don't remember if they tried the queue mod.
Last edited by leandrombraz; Jan 18, 2018 @ 10:20pm
pitonsnaboca Jan 19, 2018 @ 2:11am 
Originally posted by leandrombraz:
Originally posted by sercera:
I did not know that 50% production save. Do you know if it applies if you are using a production queue mod - building a wonder but have other items behind it in the queue?

I have no idea. I only know this because people was testing in Civfanatics a few weeks ago to see how it works, I don't remember if they tried the queue mod.

Well, that's something I never thought of trying. I'll have to remember to check this out and start adding something to the queue when I'm building a wonder.

Originally posted by leandrombraz:
Actually you get production back (50% of what you spent on the wonder iirc) but you certainly wasted it because of how it works. It works like when you harvest woods to get a production boost, if you're producing nothing when you harvest you waste it, you need to have something being produced. That mean that if you end your turn producing the wonder then someone build it, the production is wasted because there's nothing being produced. If you change the production from the wonder to something else, end your turn then someone build it, you get 50% of the production you spent back as a boost to whatever you're producing.

But without the production queue it makes no sense to build a wonder until one turn left and change production in the hopes of someone finishing it (if I understood correctly what you said).

leandrombraz Jan 19, 2018 @ 4:03am 
Originally posted by pitonsnaboca:
Originally posted by leandrombraz:

I have no idea. I only know this because people was testing in Civfanatics a few weeks ago to see how it works, I don't remember if they tried the queue mod.

Well, that's something I never thought of trying. I'll have to remember to check this out and start adding something to the queue when I'm building a wonder.

Originally posted by leandrombraz:
Actually you get production back (50% of what you spent on the wonder iirc) but you certainly wasted it because of how it works. It works like when you harvest woods to get a production boost, if you're producing nothing when you harvest you waste it, you need to have something being produced. That mean that if you end your turn producing the wonder then someone build it, the production is wasted because there's nothing being produced. If you change the production from the wonder to something else, end your turn then someone build it, you get 50% of the production you spent back as a boost to whatever you're producing.

But without the production queue it makes no sense to build a wonder until one turn left and change production in the hopes of someone finishing it (if I understood correctly what you said).

It doesn't make sense as a feature, that's why I don't think it's intended, it's just something the devs left behind when they removed a proper feature. It was not supposed to work like that.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Dec 28, 2017 @ 4:24pm
Posts: 12