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In any case, it's a bit hard to guess exactly which screen you're looking at without a screenshot. The specific World Rankings page for Culture will tell you a lot more useful info than the Overall page.
He is right about the math being weird though. Could be a bug, could just be Firaxis' incomprehensible algorythms at work.
Other rankings are similar: If your religion has spread to one other civ you'll be ahead of any other civ that hasn't achieved this no matter your faith output. If you've conquered a capital and lost most of your army in the process, leaving you weaker than everyone else, you'll still be ahead of anyone who hasn't conquered a capital. In the unlikely event that you've launched a satellite yet produce less science than someone who hasn't, you'll be ahead there.
Of course you could be suffering from a bug, but I've never heard of this one before.
I understand the mechanics just fine, thanks.
If the "0Tourists" he is is seeing is on tooltip for the Overall screen, I'm not incorrect. That number is Net outside tourism per turn, which is what they get after penalties are applied. China can still be in a Culture lead by having a decent domestic base, but if everyone hates him and he has no established trade routes or open borders to mitigate penalties for Religion, Enlightenment, etc, then its easily possible for it to be 0.
Similar thing can happen with Culture per turn, if he has a lot of pillaged tiles and districts, that could swamp his culture generation, but not lower the domestic tourism value.
As has been said, this is the only screen that matters, not the Overall.
http://steamcommunity.com/profiles/76561198045410042/screenshots/
However the rankings can be skewed by an AI with a large score in the left column, until a player or AI starts earning significant international tourists to improve the ratio over in the right column in their favor.
He said China had 0 tourism, and you still tried ot tell him they might have wonders. That is always going to be inaccurate unless he's wrong, lying, or experiencing a UI bug.
For the record, I know what he's looking at to get those numbers because there's only one place in the game they show up side by side like that.
https://steamuserimages-a.akamaihd.net/ugc/923667745559121859/32A78C1A8BDE53EBE687E1850CC9D711F6461D20/
So no, he's not he didn't say "China had 0 tourism" or at least that's not what he meant when he said it. The per turn values are net results after modifiers, as I said. China can still have Wonders and tiles, but not generate any net Tourism gain from them.
China hadn't even built a wonder yet O tourism I said
Again: Culture per turn is not the deciding factor. Neither is tourism. Check the other screen that show cultural details only. China might have more visitors than you. They might have had some tourism, but lost it because a city was conquered or something, so they might have some visitors already.
https://imgur.com/a/DJmiG
Yes, my culture per turn and tourism are higher, but the important part is the 2 in 2/13 - that's what fills the circle, so that's what counts. I have more visitors, so I rank higher. Only if I had the same amount of visitory would tourism and culture come into play, though I don't know which one's rated higher.