Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Terrance Dec 26, 2017 @ 10:38pm
Civilization 6's civ dispersement algorithym is the worst of any Civ game I've seen!!
So after playing several games, I got tired of having most of the civs on my doorstep practically from the beginning of the game. Throw in city-states on your doorstep from the beginning of the game and this Civ has become rather frustrating for expansion!

I decided to do a test. I set up the game for 8 civs (including mine) on a HUGE map with only 13 city states. In 16 out of 20 games I met 5-6 civs WITHIN 17 turns. (The other 4 games I had met 4 civs by that time.) Of the city states, i had met 7-8 within the same amount of time. What really threw me for a loop was on 3 occasions, I had a civ standing right next to me at the start. (Oddly it was Japan in all 3 cases.) I have NEVER had that happen in a Civ game before and I have played from #1 . If the the algorithyms were correct, this should NEVER happen!
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Showing 1-11 of 11 comments
Whakahoatanga Dec 26, 2017 @ 11:16pm 
The primary issue may be that the maps are way too small, so that players are cramped together anyway. I use this mod to fix this issue: http://steamcommunity.com/sharedfiles/filedetails/?id=871861883
Terrance Dec 26, 2017 @ 11:47pm 
Thanks! I'll try it out. However, I do hate having to mod to fix a game that was / is outrageously overpriced and clearly WAS NOT tested before release. :P

And if the devs read this, they should give all purchasers of this game the expansion free or at an extreme discounted rate as the above circumstances is not the only egregious problem the game has. (Not holding my breath though! )
Last edited by Terrance; Dec 26, 2017 @ 11:51pm
Sisohiv Dec 27, 2017 @ 3:44am 
The obsessive forward settlement is my biggest complaint in 6. Even when you don't have them on your doorstep they will go out of their way to wad a trash city up against you.

It isn't just the player either. The Ai do it to each other. I played a fractal map once where I started alone on an Island between two continents and it was a long time before the AI found me. When I cleared the map, the amount of trash cities was comical. There was no effort at all to actually build an empire. They jammed out poopsock cities to annoy other Civ's for the sake of hateful.

They could change the name of the game to crab bucket 6. It's that bad.
leandrombraz Dec 27, 2017 @ 3:46am 
This is a bug that happened in the last patch while they was implementing some changes. It will be fixed in the next patch.


If you don't want all the stuff added by YnAMP, use Caps Lock, it only fix the issue.

Sisohiv Dec 27, 2017 @ 4:21am 
Originally posted by leandrombraz:
This is a bug that happened in the last patch while they was implementing some changes. It will be fixed in the next patch.


If you don't want all the stuff added by YnAMP, use Caps Lock, it only fix the issue.

The complaint here isn't the obvious bug where 2 settlers end up on the same screen. It's about creating a nation with defined borders. One that has 4 to 12 cities in it. You can't do it in 6 unless you are willing to torch cities and doing that certifies you as a war monger until the final turn.

Real world scenario: a few hundred Canadians roll in to Main and dump a tent city 20 miles outside Bangor. The US government does the logical thing and bulldoze it in to a landfill. Suddenly they are war mongers until hell freezes over. Yep, according to Civ 6 AI, that's how it works.
leandrombraz Dec 27, 2017 @ 4:34am 
Originally posted by GamerEdwin:
Originally posted by leandrombraz:
This is a bug that happened in the last patch while they was implementing some changes. It will be fixed in the next patch.


If you don't want all the stuff added by YnAMP, use Caps Lock, it only fix the issue.

The complaint here isn't the obvious bug where 2 settlers end up on the same screen. It's about creating a nation with defined borders. One that has 4 to 12 cities in it. You can't do it in 6 unless you are willing to torch cities and doing that certifies you as a war monger until the final turn.

Real world scenario: a few hundred Canadians roll in to Main and dump a tent city 20 miles outside Bangor. The US government does the logical thing and bulldoze it in to a landfill. Suddenly they are war mongers until hell freezes over. Yep, according to Civ 6 AI, that's how it works.

He described exactly what the bug does, how the complaint isn't the bug? 2 settlers in the same position is only one of the effects of this bug, it also cause Civs and CSs to start too close to each other or in tundra/snow wastelands. If the game was working properly, you would have more space to settle.
Sisohiv Dec 27, 2017 @ 4:56am 
Originally posted by leandrombraz:

He described exactly what the bug does, how the complaint isn't the bug? 2 settlers in the same position is only one of the effects of this bug, it also cause Civs and CSs to start too close to each other or in tundra/snow wastelands. If the game was working properly, you would have more space to settle.



Originally posted by Terrance:
I decided to do a test. I set up the game for 8 civs (including mine) on a HUGE map with only 13 city states. In 16 out of 20 games I met 5-6 civs WITHIN 17 turns.

What he is describing isn't new or 'last patch'. That has been happening since I bought the game. It's very much 'working as intended'. The maps are simply too small as intended.

The snowflake map is proof of that. All Civ's start in defined locations and work in. You will be stonewalled at 3 solid cities max and all 5 NPC Civs will have a corkscrew city off their branch of the snowflake. They poopsock, forward settle like wildfire, by design and look for reasons to denounce. There is a reason people favor Domination.
leandrombraz Dec 27, 2017 @ 7:00am 
Originally posted by GamerEdwin:
Originally posted by leandrombraz:

He described exactly what the bug does, how the complaint isn't the bug? 2 settlers in the same position is only one of the effects of this bug, it also cause Civs and CSs to start too close to each other or in tundra/snow wastelands. If the game was working properly, you would have more space to settle.



Originally posted by Terrance:
I decided to do a test. I set up the game for 8 civs (including mine) on a HUGE map with only 13 city states. In 16 out of 20 games I met 5-6 civs WITHIN 17 turns.

What he is describing isn't new or 'last patch'. That has been happening since I bought the game. It's very much 'working as intended'. The maps are simply too small as intended.

The snowflake map is proof of that. All Civ's start in defined locations and work in. You will be stonewalled at 3 solid cities max and all 5 NPC Civs will have a corkscrew city off their branch of the snowflake. They poopsock, forward settle like wildfire, by design and look for reasons to denounce. There is a reason people favor Domination.

Civ VI starting positions was never good but it got considerably worse after the patch, the bug does affect starting position distance and make it likely that all Civs will start next to each other, leaving huge empty area around a cluster of capitals and CSs. Before the bug it was bad but not completely broken. Installing this mods will improve the experience considerably, mostly caps lock/YnAMP, which also make some improvements.

The AI forward settling is a completely different matter, annoying but not related. It's not really by design, the way the AI choose where to settle is a bit off. This is something that the expansion is supposed to fix, the AI will understand that closer to your cities and far from theirs is bad. It's possible that this change will be in the patch and also affect vanilla.

Anyway my point was to help OP, suggest an alternative to YnAMP in case he is not interested on everything the mod add and inform that the next patch is supposed to fix and improve starting positions. Idk what you're trying to achieve here.

jcp011c2 Dec 27, 2017 @ 7:07am 
This bug since the last patch is honestly the reason I haven't played since the last patch (after discovering the massive problem with it.) I have no desire to start a game in such ridiculously cramped conditions. Thus, I'm waiting til it's actually fixed.
Sisohiv Dec 27, 2017 @ 7:08am 
Originally posted by leandrombraz:

Anyway my point was to help OP, suggest an alternative to YnAMP in case he is not interested on everything the mod add and inform that the next patch is supposed to fix and improve starting positions. Idk what you're trying to achieve here.

Achieve? I'm just in agreement with him. We have all seen the trademark soon. Not just from this game, pretty much every game ever. Yes you can mod the game to control the bad behaviour. I also use a Forts mod to press borders to 5 tiles and go get strategics from places that don't ever deserve a city and I suppose to the games credit, this one allows such mods. Many games don't.

The point is simple. This game is designed to be frustrating and you see it spill over in forums such as this. People vent, it's what we do.
Rakar Dec 27, 2017 @ 11:33am 
I had the AI, I think it was Austrailia, build a city in a space that I would not be aloud to build because there wasn't enough space. The city it's self was right against my border without any open tiles in between.
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Date Posted: Dec 26, 2017 @ 10:38pm
Posts: 11