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For warmongering, other nations really don't care who started things. You'll get used to everyone hating you no matter what you do
No you dont have to wipe them out. Try to negotiate a peace treaty but also ask that they give control of the cities you conquered as well. Just ask for peace in the diplomacy screen and scroll down on their side of the negotiation till you see the names of the cities you conquered.
You're getting warmonger penalties because you are capturing cities. Even if they declared war on you capturing a city is warmongering.
Warmonger penalty comes from capturing and razing cities. Civs can also dislike you, if you do not comply with their agenda. These can all be looked up.
It's very easily possible to become friends with the AI, just pay attention to what you do and why.
To remove the occupied status you need to make peace and nothing else. Greece DON'T need to officially give the cities (the cede option on the peace deal), it's the opposite, you don't want to ask Greece to cede.
Cede let you trade the city with another Civ later, that's all it does. It have zero effects on the occupied status of the city. It also give more warmongering than if you don't ask to cede. You don't need the AI to cede, this mechanic is useless and pointless, don't use it.
There's also a "you occupy one of our cities" -8 diplomatic penalty, which also have no relation with cede. To remove these, give one city back to the AI, either in the peace deal or in normal trade. It can be any city, you can make one in the middle of nowhere and give them, it will remove the penalty.
As Donald said, you get warmongering when you conquer cities. You can remove the penalty giving the cities back in the peace deal our liberating conquered cities. It also fade 1 every two turns, so you can just let it fade if the penalty isn't too big.
If you don't want to be a warmonger, don't declare wars, don't take cities or learn how the system works and do it with caution. The game tell you exactly how much warmongering you're getting, you can manipulate the system if you want to. Granted, the game do a poor job explaining how it works so it take some forum reading to get really good with the system.
* Is there any benefit to keeping a city with an occupied status ?
* What are the negative consequences of keeping a city with an occupied status ?
- does it give any "happiness" penalty ? (amenity, loyalty...?)
- the game says everywhere "no growth" but I observe that the city is growing normally. Is this a bug ?
This is all untrue and comepletely false. When they cede you the city it is now under your control and they will grow again. I have done it many times when I was warmongering as sparta.
So that's why I'm asking : I can see no penalty to this status, so what's the point ?
Must be a bug, cause it shouldn't be growing. Meaning no matter how much food or growth your supposed to be getting, which your probably seeing, it won't increase. Like dividing by zero, the positive growth doesn't matter because it all adds up to zero. Occupied cities are still cities, they jsut can't get any bigger tell you cede the city or destroy your enemy.
Did you try to not ask the AI to cede, to see if it will grow anyway? Did you do proper testing of the mechanic? I did, so did other players at Civfanatics that like to test the mechanics and see how the game works. Go there, test it, see if I'm wrong.
Yes because I held the city for 50 turns before I finished off the AI. They had more then 10 cities that i was taking over. My cities never grew. I could build in them and everything and they did get a growth bonus but no, they did not actually grow. The other cities that i took from other people all were able to grow normal and have no penalties once they were cede'd to me. This was all a month before R&F released.
I can no longer check this though, since I deleted my save once R&F came. I haven't played because I am waiting on mods to update. Mainly the x10 all in one mod, waiting on it to include era's.