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2) get more currency the normal ways i.e commerical hub buildings
dont know any other ways apart from the milatry policy.
Then once you build more commercial hubs (or harbors) ... TRADE ROUTES! big money, especially routes outside your empire.
I just finished a game where every city had a harbor, and a few also had commercial hubs. I was rolling in gold; more than I could possibly spend, and that was without Big Ben or the Great Zimbabwe. I also got almost all the great admirals without even trying, and some of those are really good -- I got a frigate armada and a battleship with a free promotion long before I had researched Mobilization or Steel.
armadas
fleets
woah hey calm down 2 h ago i discovered what amenties were, i barely know how do play. How do i get those armadas and fleets?
Believe they are both part of certain Civic upgrades, but I forget which they are.
Only exception to this is aztecs, as you really are best just spamming eagle warriors right from the start (and then holding onto that policy once you do get it).
But it certainly is one way to save on maintenance costs.
For example, let's say you want builders and have4 cities. You kick off the civic for -50% cost to builders and settlers. Then stop producing everything else in other cities to switch to builders. The only time I do not switch cites over is if they too are producing something else that is at a reduced cost, they are driving towards a wonder, or something critical, such as walls if the city is threatened. Of maybe their is just somethign you really want to comple suc as a univeristy fo the civic boost.
The key to this game is lowering production costs for everything. Remember the current pruduction is saved and you can go back to them. There is one exception though, I believe, and that unit production progress may not be saved if the unit is upgraded through science. SO if you have a 1/2 build spearman and then get pikemen from research, you may lose the current buidl fo rthat science. I don't think it carries over.