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1. Gunpowder doesn't obsolete Knights. Knights will be your best Heavy Cavalry unit until Tanks come around with Combustion or you use Light Cavalry to fill the role after Military Science is up. Both are Industrial Era+ while Gunpowder is Renaissance.
2. Making the game slower does help. It is true that building will be just as much slower as research but you will still get more mileage out of your units because moving them into action will take considerably less time relative to research and building time. If I notice the enemy approaching with an ETA of 10-15 turns, that might be enough to research and build a new line of defense in quick games but I will have to work with what I have around on marathon or epic since the time till arrival won't allow me to do much about that.
3. Your old units are not built in vain. Upgradig is quick and cheap with Professional Army politics and I like to see my battle hardened ancient and classical era units evolve into something deadlier still.
4. Plan your research! If I play Roman for instance and I know I am going for a legionary Army, then it's important to focus research on getting legions quick. As a result, I will have other areas of the research tree neglected and catching up on those and perhaps even focusing more on the non-military techs for a while will mean a good deal of time until the Legions are outdated. If I just continue to research military past them, they are sure going to be short lived but that would be entirely my fault.
Okay, the good one:
http://steamcommunity.com/workshop/filedetails/?id=85614447
Now the bad one:
it's only for Civ V... so far.
But I have that feeling it's coming for Civ VI sometime as well...
And if you want to end at a certain era you can modify either the mod files or the base game files to increace the research cost of everything beyond that to crazy high values.
Or you could just delete all the civics and techs beyond that era...
This game is super easy to customize to your preferances. Don't assume otherwise just because the steamworkshop for it isn't up yet.
I know there are mods. Problem is that the AI cant handle them. They build 10000 Warriors and stagnate. Its not alot fun.
I dont want it to stay in one era. I want to play them all. I just want en era be longer then 1 hour playtime.
You build and Knight and after that one a 2nd and bam! you are in the industrial era.. your Knights just arrived the frontline..
This difficulty is compounded by the problem that advantages tend to snowball. A slight advantage, over time (and more choices) leads to a little bit more of an advantage, then even more...its exponential. So in short you need to make it so that the AI lets you make your choices without losing too much or winning too much ground. It kind of needs to be the perfect parent looking after a child that must win. You'd need all sorts of variable AI bonus mechanics (eg fewer cities relative to you = higher production bonus etc) and I have a feeling a game that had all those would just feel frustrating to play..
I also find 5x to my liking. I dont find the ai's military size to be a problem, just make sure to have a few archers early game.