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Ein Übersetzungsproblem melden
You can never allow this to happen.
EVER.
Instead of advancing on Japan you should have played defensive and focused on science.
Science gives you a modern military.
Modern military lets you win any victory condition you wish.
It's really that simple.
Just watch out for barbarians at the start.
Use them for target practice, and free XP to level up your units.
1) Don't build a scout at the start. Your military units will do the scouting.
2) Set your tech tree for archery and your other tree to the stuff for early empire and philosophy; You want that combat civ type.
3) Build either a warrior or slinger at the start of the game. You want like 2 warriors and 2 slingers, your third slinger should change to a archer because of technology. Send your first warrior to auto explore.
4) When you have 1-2 warriors and 2 slingers, declare war on a city-state or a non-capital civ city; This should be like turn 10ish, idr but a really early war. Always position your ranged units on top of hills, in forest, or behind rivers; You can also do the same with your melee units. Remmeber that rivers do not give you the zone of control penalty so you can retreat when a melee unit comes close. Use your melee unit to block other melee units. You don't want to go strait for the city at the start, instead you want to dwindle down thier forces. After killing a couple of units, you want your ranged units to prioritize your ranged units and place them in forest/hills and melee units in front; If there is a hill/forest for your melee then that's even better.
5) By now your third ranged unit, a archer, should be built so bring it to the front and with the other two slingers start beating up the city. If a melee unit pops and if it pops next to a slinger, swap spots with a melee and if a unit pops next to a melee unit, just let it run into it while you fortify.
6) Take advantage of the fact that leveling up restores unit hp. Calculate in your head how much xp you need for level up. You can often use this mechanic to kill a melee unit using a ranged unit or at least force them to retreat. I always go for more damage for ranged and bonus to defending for melee at the start of the game.
7) Build like one or two more archers and maybe a spearman/warrior. Don't bother building workers; No improvements = no need to bother with barbarians. Send them up to the front lines. Maybe get yourself another archer and melee combo to defend your own base. Set your next tech for crossbowman and then the trebuchet.
8) By now you should of have captured your first city. Upgrade your slingers to bowman. Just repair any buildings, use the worker to improve your capital or get a luxury. Heal your units; Remmeber that the capital gives bonus to healing and you can also heal faster if you are in the borders of your civilization. Any units that are not damage, set them to auto-explore for your next possible targets. If you took a city-state then the war weariness should dissapear by the time you have recovered. You can save a promotion on a melee unit to draw out a enemy on the next city that you will attack.
9) You want to take down a civ city or capital as your next target but if there are city-states in the way, you can also take them down and use it as a defensive base but most of the time you can just outplay the enemy civ.
10) Use the same mechanics to defeat enemy civ. Build entertainment districts to combat war weariness. Can also delcare war on civ that are sending religious units.
11) Once you have taken down all the civs on your continent, you can just chill back and go for a cultrual/science victory. If the enemy is on another continent, it is rather hard to sail to the other continent unless you have a civ that can sail by default. You don't have to take down too many civs but enough good cities to support a winning civ.
With such a strong Army, I can usually take two or three of my Neighbors Cities and I can usually get a City in the Peace Negotiations. With this strategy, you end up with four or five Cities without building a single Settler.
So, my advice, don’t waste time building Settlers build Slingers. This strategy usually works even on harder difficulty levels. Now you can build Campus and other Districts.
Remember: early war is powerful in Civ 6. In Civ V an early war could bankrupt you, but in VI go nuts with the pointed sticks.
You might want to use a Civ that specializes in early war, like the Aztecs or the Romans.
At the very beginning, I build 2:1 melee:ranged units. If you are facing any opposition, build more ranged units for city defense. If you can get to horses quickly, get horsemen going. If you can go on the offensive and not worry about defense, then just build enough archers to take out defenses, normally 2-3 will do. They will level up fast and be valuable.
All of this goes for early war. Once city walls and catapults come into play, you'll have to switch prioritioes and start tow worry about warmongering.
Finally, if you are bing crushed by the AI, sue for peace if you can. Live to fight another day! Many early war civs can be strangled with trade and economics in the mid game (as the AI plays them), so if you have to play defensive, keep that in mind.
I feel that this should be on the front page for combat training.