Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Toadman Dec 24, 2016 @ 5:17am
Anyone have creative synergy strategies that I have not thought of?
OK, I am looking to try synergy bonuses/strategies that have really worked for others that I have not thought of.

For example?, has anyone used the city stated stone head statues for being suzarian and then used the gross amounts of peity points per turn to buy great people, and/or complete them?

Or one I sometimes use is the suzarian bonuses for getting artifact from discovering wonders. However, by dong that I have to wait to reveal the map, so I think it it more detrimental than helpful sometimes, plus you need the slots/temple fast to accumulate them. I think they need to rework the slots for all the artifacts, writing, music relics so that you hold them but can opnly disply the ones you have slots for. You can trade them away or just wait for slots to be built.

Someone tell me some really obscure ones that use religious, science, militaty synergies that go really well with civ countries/leaders and/or city states.

Teach me something I don't know.
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Toadman Dec 24, 2016 @ 6:50pm 
nothing?
IDerpedYourMom Dec 24, 2016 @ 7:25pm 
When you have a great strategy, never tell anyone. Else nerf bat comes in. Kinda like the district bonus to multiple cities.
Mr Slug Dec 24, 2016 @ 7:47pm 
well ppl used to exploit the fact that you could sell units on one continent and then buy the same unit on the other side of the map (sometimes even making 100% profit) but that was nerfed, most of the big synergies have been patched already :p
Toadman Dec 25, 2016 @ 8:59am 
Not looking for top secret stats, just creative combinations for civs, terrain mods, religion, science, ethic, and city state combinations that may not be obvious.
Arcanine Dec 25, 2016 @ 9:25am 
the nq civ 6 mod.
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Date Posted: Dec 24, 2016 @ 5:17am
Posts: 5