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So you're behind during the first few turns on Deity because the AI had a massive headstart, the challenge is to catch up with them later in the game.
Do want to point out - Catching up to them is neigh impossible unless you are playing a Civilization which gets huge boosts to Science and Culture in which case have fun when they invade your lands, preferably, 4 AIs at once all with 15+ armies.
Below you can see the cheat percentages per difficulty level above Prince - note that while it does not say it per say - each level of Difficulty adds more and more aggressive AIs up to a point in which the slightest mistake in Deity will cost your dearly.
Up to Prince:
No cheating for the AI.
AI less aggressive the lower the difficulty.
King
Resource production:
AI gets +8% to Science, Culture and Faith, +20% to Production and Gold.
Combat and XP scaling:
AI receives +1 in combat, player gets nothing.
AI receives +10% to unit XP, player gets nothing.
Research boosts:
AI receives 1 free Tech and Civics boost.
Starting units:
AI receives 1 Settler and 2 Warriors at the start of the game, and receives a free Builder when it builds its first district.
Barbarian camps award 30 gold when cleared.
Emperor
Resource production:
AI gets +16% to Science, Culture and Faith, +40% to Production and Gold.
Combat and XP scaling:
AI receives +2 in combat, player gets nothing.
AI receives +20% to unit XP, player gets nothing.
Research boosts:
AI receives 2 free Tech and Civics boosts.
Starting units:
AI receives 2 Settlers, 3 Warriors and 1 Builder at the start of the game.
Barbarian camps award 30 gold when cleared.
Immortal
Resource production:
AI gets +24% to Science, Culture and Faith, +60% to Production and Gold.
Combat and XP scaling:
AI receives +3 in combat, player gets nothing.
AI receives +30% to unit XP, player gets nothing.
Research boosts:
AI receives 3 free Tech and Civics boosts.
Starting units:
AI receives 2 Settlers, 4 Warriors and 2 Builders at the start of the game.
Barbarian camps award 30 gold when cleared.
Deity
Resource production:
AI gets +32% to Science, Culture and Faith, +80% to Production and Gold.
Combat and XP scaling:
AI receives +4 in combat, player gets nothing.
AI receives +40% to unit XP, player gets nothing.
Research boosts:
AI receives 4 free Tech and Civics boosts.
Starting units:
AI receives 3 Settlers, 5 Warriors and 2 Builders at the start of the game.
Barbarian camps award 30 gold when cleared.
I love so much of the new game mechanices but the AI and diplomacy especially is complete tripe.
Oh wow...thanks mate! I had no idea it was that much! I knew they got a ton of extra starting stuff, but that now makes a lot more sense taken together. I might take it down a couple difficulties. I just want a fair game. An up hill fight against those odds isn't so fun for me atm.
However, I wouldn't say that it's an issue fighting omre technologically advanced civs - they rarely upgrade their units so... You got free reign with your up to date army.
In my current game on Immortal I have 4 Campus with Libraries and Universities and I get 100 % more science per turn than the closest competitor. This on on a Tiny map and turn 165.
I have only one game on Deity but as I remember I had no problem with Science. It takes some time catch up though.
The different leader AI kept launching war using Formal War (Joint War) even before I managed to reach turn 50 (later at 100+ and 200+) and they had 10+ army which are much superior than mine even when I tried hard to skip those unwanted tech and civics. The advantages they had are too great.
Secondly, the resources spawn was also giving advantages to AI. I had 6 cities covering more than 150 tiles but not even Iron, Oil, Uranium and Coal were available for me. Only 1 niter was available after I use gold to snatch the tile from AI who opened his city beside it. Having to fought using limited resources and constant attacking from AI and its city states, I lost the game at early 200 turn after 1 of the leader AI managed to get Culture Victory without anyone declaring war on it until after 150 turn.
I continued the game and had to resort to spying to catch up in Science. AIs were like ahead of me by 30-50 turns. I felt like the game is trying to gang up on player.
They re right tho, in order to keep up you need Campus and Theaters and/or play a scientific AND cultural leader (Saladin is great for this and his Mamluks are utter horror on the battlefield). You can snatch both a Domination, Cultural, Science AND Religion victory with Saladin (thanks 10% to faith, science and culture from his special building - provided you obviously have Campus, Theaters and Holy sites in each.)
Having just say. 4 cities like that is 40% extra Science, Faith and Culture. Having 10 is 100%. And you get the picture.
Gorgo and Pericles is great too. Pericles because you can mostly focus on Science as his Culture is already boosted. Gorgo if you play aggressively (remember to farm Barbarian camps!)
I don’t agree on that. Usually their Cities have developed Holy Sites and more than once that have helped me to found my own Religion.