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翻訳の問題を報告
added: I did use a siege tower to Athens once. Combined with sieging the city with zones of control to prevent healing inside the city, including healig of the Ancient City Walls it seemed to work.
Added again: all 6 tiles surrounding the city to be either
1) occupied by your units
2) controlled by the zone of control of your units that have a zone of control
3) be mountain tiles
4) be a Wonder (I think this last item is correct, but you ought to be to occuppy it anyway, if I am wrong about it)
If all 6 tiles meet these conditions, then the city is besieged and stops healing damage to the city and the defending unit in the city. Once that starts happening you are on the road to capturing the city.
Siege Towers or battering rams help hold down on how much damage your units take and increase the damage (I think) that defending city and unit take in each of the several (many) attacks you make to wear down the defenders enough to take the city.
Any ranged units that can be brought into range have the advantage that they do not take damage from the defenders while inflicting losses on the defenders. But generally speaking melee type units will inflict more damage in their attacks on defenders, but they take damage in return.
I could be wrong on details, but I think that is the essence of besieging successfully an enemy city. As long as the defenders keep healing every turn, it is much harder to mount a successful conquest of that city.
Archers and such get a promotion option as well. And I agree - Rams and Siege towers feel utterly superfluous to me. Just bring another archer and/or a bombard.
I often start out aggressive as Rome or Germany - I don't feel like I have any issues taking cities with 3 archers and a melee unit even in Ancient times. And Ranged units pretty much rule Civ, so I'd rather skimp on support units and melee whenever possible. Parking an archer in a city for the bonuses makes for a much more defensive position than melee imo.
Finally an answer to my question! They benefit all units surrounding a city.
I understand that that is how they are supposed to work, my point more specifically is that I have never actually seen the bonuses they supposedly give to melee units in action.
Like someone else earlier in the thread, I too usually play Germany and take early cities with just archers and a couple melee units screening. Recently I decided to rush a siege tower to see if it'd have any impact. It doesn't appear to change the result of attacks I make on cities - my melee units don't bypass walls and attack the city center directly.
I play on Immortal and Deity difficulty, is it possible that there is a certain level of wall that obsoletes these support units, and the production bonus of the AI means they beat me to that level of city defense before I'm in sieging range?
Strangely enough I've now begun to notice that siege towers are affecting my ranged units, or at the very least my field cannons (haven't used any other ranged units yet with siege towers at the city)! They are mowing through the city centers faster than their surrounding walls...
or submarines/ships?
or bombers?
(Genuinely curious considering what was written about how the effect applies and may not)
Probably an oversight.