Sid Meier's Civilization VI

Sid Meier's Civilization VI

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mangopurple Nov 30, 2016 @ 9:02pm
casus belli > formal war does not provide inspiration for Nationalism
by design or bug?
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Showing 1-15 of 18 comments
SpiderKhan Nov 30, 2016 @ 9:19pm 
design probably. formal war isn't what I'd define as a 'proper' casus belli, because a casus belli means 'an act or situation provoking or justifying war', whereas a formal war is basically just giving them a few turns warning and declaring war as you would. the denouncement is required for any casus belli as an FYI, so every casus belli is essentially a 'formal war'.

So by definition whereas with things like holy wars or liberation wars, you're 'retaliating' essentially, or colonial wars and territorial wars where you can justify the war (these people are savages, so we're bringing them enlightenment/they're encroaching on my territory!), a regular formal war isn't in retaliation or justified by reasoning, it's just, I suppose, polite.
mangopurple Nov 30, 2016 @ 9:20pm 
yea make sense.
if so, they should take it out of the casus belli options...
^
No because it actualy reduce the warmonger penality by one level i believe
StrictNine Nov 30, 2016 @ 9:35pm 
Originally posted by ST Hélios | No Game No Life:
^
No because it actualy reduce the warmonger penality by one level i believe

In my experiences it makes little difference - these penalties. They all start denouncing either way and you are seen as a warmongering savage.
AI :steamfacepalm:
mangopurple Nov 30, 2016 @ 9:36pm 
Originally posted by ST Hélios | No Game No Life:
^
No because it actualy reduce the warmonger penality by one level i believe
if it actually does, then it should also give the inspiration IMO
Last edited by mangopurple; Nov 30, 2016 @ 9:36pm
@StrictNine
i'm actualy talking about the penalties applied on your civilisation like the removal of the Luxuries in your cities, the warmonger penalty when you declare a war changes that at least, idk for sure about other aspects
Originally posted by mangopurple:
Originally posted by ST Hélios | No Game No Life:
^
No because it actualy reduce the warmonger penality by one level i believe
if it actually does, then it should also give the inspiration IMO
nah, would be too easy to get compared to other inspirations
mangopurple Nov 30, 2016 @ 9:40pm 
Originally posted by ST Hélios | No Game No Life:
Originally posted by mangopurple:
if it actually does, then it should also give the inspiration IMO
nah, would be too easy to get compared to other inspirations
well the inspiration says "use a casus belli to declare war"
and the declare formal war is within the list of options after selecting CASUS BELLI

slightly ambiguous is all. no big deal
^
i admit you're right, it should say in the inspiration wich ones are needed or wich one is excluded
Cryten Nov 30, 2016 @ 9:43pm 
formal war is the basis point, the 0 change level. Surprise war increases your penalties, casius beli reduce your penalties. Formal war is just the starting point.

In the end the ai will choose to attack you more on if it thinks it has a chance of winning more then warmongering anyway. The only thing non warmongering does seem to do is prevent co-operative wars against you as the ai hates the other ai more.
Cryten Nov 30, 2016 @ 9:44pm 
Originally posted by ST Hélios | No Game No Life:
@StrictNine
i'm actualy talking about the penalties applied on your civilisation like the removal of the Luxuries in your cities, the warmonger penalty when you declare a war changes that at least, idk for sure about other aspects
That is war weariness and its more to do with the acts of war occuring near a city then actually being in war.
^
Acts of war? wich ones? i had my capital drained all it's luxury points (8 !) when it's last border was at least 10 tiles away from the frontline and actual combat
note : i declared war on gandhi
Cryten Nov 30, 2016 @ 9:49pm 
Generally the nearest of your cities to combat, tile destruction, pillaged trade routes and the like. What im sure of is that units getting killed is the strongest influence on war weariness. Keep in mind that conquered cities will retain its war weariness from when it was conquered untill you have an extended period of peace.

Chaining wars can lead to revolts in this game which can hurt you badly. Effectively civ 6 forces you to be at peace at least 33% of the time.
Last edited by Cryten; Nov 30, 2016 @ 9:50pm
mangopurple Nov 30, 2016 @ 9:51pm 
tooltip for casus belli > declare formal war says:
"used to declare war on a player you have denounced at least 5 turns ago"

is it even possible to denounce the AI?
Originally posted by mangopurple:
tooltip for casus belli > declare formal war says:
"used to declare war on a player you have denounced at least 5 turns ago"

is it even possible to denounce the AI?
yep
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Date Posted: Nov 30, 2016 @ 9:02pm
Posts: 18