Sid Meier's Civilization VI
Are AI civs annoying as hell with their religions?
I don't know if its just me, but when an AI civ gets a religion they spam-build religious units. I could just found a religion and 5 missionaries and two apostles from an ai civ show up at my borders. Is this happening to anyone else? Its really annoying that these AI civs, even as low as warlord difficulty spam you to death with their religion. I like the religious combat, but its rediculous that the game is barely in the Classical era tech and i get 7 opposing religious units at my borders when I am barely getting enough faith to get two apostles.
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Сообщения 115 из 16
It's not just you. Religion needs to be seriously rebalanced. I like the mechanic, but it isn't quite working that well yet. I imagine by the time an expansion or two comes out, it will be much better.

Just keep some inquisitors / apostles in you territory to combat the holy invaders. The AI seems to follow specific paths, so it becomes quite easy to block them.
Автор сообщения: darwinthepiercer
It's not just you. Religion needs to be seriously rebalanced. I like the mechanic, but it isn't quite working that well yet. I imagine by the time an expansion or two comes out, it will be much better.

Just keep some inquisitors / apostles in you territory to combat the holy invaders. The AI seems to follow specific paths, so it becomes quite easy to block them.

I have noticed that they tend to send units to one area, change maybe once, then give up. I hope they do fix it soon. It is quite annoying!
Try not to let them know where your civilization is by not letting send visitors to your Capital, early in the game.
yeah they seem to get religious units for obscenely cheap compared to you. I usually just murder them with cavalry.
I would suggest rebalancing the religion game by making all the units, particularly Missionary's much more effective. I should not need 5 missionaries with 3 charges each to flip one city with 8 pop. Then I would suggest either increase the cost of each unit, and or make it harder to incur lots of faith. The reason the Ai sends waves of 10 missionary's and apostles is because they calculate how many they will need to flip you and then sends them all at once.

Forcing the players and Ai to use fewer religious units will greatly increase the enjoyability of the game. Less micro late game for one as well as it makes religious combat much more important.
Hey -- just like real life! Spamming religious units is kind of what religions do.
Автор сообщения: EverfreeSparkle
Hey -- just like real life! Spamming religious units is kind of what religions do.
Also launching an Inquisition with an apostle is really great to one combat the horde of zealots and when you defeat them spread your superior faith with ease. 3 or 4 inquisitors on your border will make defending the faith really easy as the waves of missionaries that die do more help to your faith then harm.
I guess you could attack with nuclear weapons and tell them that they were about to see God's wrath.
Автор сообщения: CivNut123
I guess you could attack with nuclear weapons and tell them that they were about to see God's wrath.
"Give your bodies to Atom, my friends. Release yourself to his power, feel his Glow and be Divided."

"Behold! He's coming with the clouds! And every eye shall be blind with his glory! Every ear shall be stricken deaf to hear the thunder of his voice!"

"Yea, your suffering shall exist no longer; it shall be washed away in Atom's Glow, burned from you in the fire of his brilliance."
-- Confessor Cromwell
Отредактировано Vibby; 27 ноя. 2016 г. в 19:29
When you can finally free up an apostle for combat, keep him close to a holy site. Sleep him on it or stay a turn, after combat, and he will refresh his health. Place holy sites on roads, if you can, you can move fast and the enemy tends to follow them too. When they do, it's hard for them to take one of you when you're standing on a holy site, recharging after every round.

Hard, if not impossible early in the game, but I find this works against the spam.

Religon still needs to be rethought, balanced, but there are some good points to having one, even now.
Отредактировано postpaleo; 27 ноя. 2016 г. в 20:32
If you're not planning on really spreading your own religion, one of the choices for religous tenants stops you from losing religon due to losing a relligous fight. This plus the advice above should be more than enough to keep the filthy infidels from converting your cities.
Good ideas, but poor carrying out. There is the need of balancing and bugfixes and inplentment of missing but important features, like border alarms.
Отредактировано 🥇 Xaxoon 🥇; 27 ноя. 2016 г. в 22:11
In my opinion the game badly needs patching. Religion is just an example, the AI did LOVE to spam religion also in CIv 5 BNW :-) The panthon in Civ 6 is really nice but they need to make it possble to spread religions without having 100% resorces and focus on only religion /free relegious units I guess is what teh AI get r pa 50% of teh ciost plus in game bonuses).
I HATE the relgion mechanism since it's introduced in CIV.
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Дата создания: 27 ноя. 2016 г. в 16:13
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