Sid Meier's Civilization VI

Sid Meier's Civilization VI

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seanpook Nov 26, 2016 @ 12:01pm
Workers have no option to clear forest?
I used to be able to clear forest outside of city limits, but all of a sudden in the last two games I've started, my workers can't clear any forest or floodplain or jungle unless it's within the city limits.
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Showing 1-10 of 10 comments
Bullet Cake Nov 26, 2016 @ 12:02pm 
That was an intentional balance change in the recent patch.
seanpook Nov 26, 2016 @ 12:05pm 
Well that really sucks.
Moobert Nov 27, 2016 @ 6:38am 
It ruined my fort building at choke points habbit. Can't put forts down in forests appearently.
CivNut123 Nov 27, 2016 @ 7:02am 
Any real brilliance a player shows is stomped on by the developer.

In real life, a civilisation would never chop down a forrest to provide lumber for production.

Please remain bored at all times.
Last edited by CivNut123; Nov 27, 2016 @ 7:05am
backstab_boy Nov 27, 2016 @ 7:07am 
That was clearly a bug, and one that lead to heavy exploiting. Its funny that someone would refer to an abuse of a known exploit as 'player brilliance'
Mansen Nov 27, 2016 @ 7:12am 
Originally posted by backstab_boy:
That was clearly a bug, and one that lead to heavy exploiting. Its funny that someone would refer to an abuse of a known exploit as 'player brilliance'

It shouldn't interfere with things like this however. Classic example of patching a bug with a cast, rather than a bandaid.

Originally posted by Moobert:
It ruined my fort building at choke points habbit. Can't put forts down in forests appearently.
CivNut123 Nov 27, 2016 @ 7:16am 
What in real life would prevent a unit from chopping down forrest, if it wanted to? I meant seriously.

Did you actually expect us to buy the tile, in a gold starved game? Or perhaps we should wait 99 turns until our city expands to that point. Hmm.

Everyone expects the Fireaxis Inquisition!
Last edited by CivNut123; Nov 27, 2016 @ 7:18am
Lady Grey Nov 27, 2016 @ 7:22am 
I would hardly call this a "gold starved game". I don't remember ever having this much cash in a civ game so easily.

There were two problems with chopping of forests: 1 is that it provided production to your nearest city, even from halfway around the world. 2 is that you could use it offensively to wreck a competitor's production.

It was fun while it lasted but was definitely an exploit.
Mansen Nov 27, 2016 @ 7:42am 
Removing resources outside of your territory is definitely an issue - Not being able to place things like Aerodomes and Forts anywhere is really bad for strategy.

To me it seems like you just need to be place such things ON the forests - Then remove them later and the forest is still there.
Bouncer Nov 27, 2016 @ 8:00am 
Originally posted by Matimus:
I would hardly call this a "gold starved game". I don't remember ever having this much cash in a civ game so easily.

There were two problems with chopping of forests: 1 is that it provided production to your nearest city, even from halfway around the world. 2 is that you could use it offensively to wreck a competitor's production.

It was fun while it lasted but was definitely an exploit.

I think the second one is a big reason why it was fully removed rather than adjusted. I think being able to destroy bonus/luxury resources near another players' territory would be very strong and annoying, and being able to destroy strategic resources like Oil and Uranium be downright crippling.

I do think forts should be able to be build outside of territory on non-resource tiles. Other than that, good riddance.
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Date Posted: Nov 26, 2016 @ 12:01pm
Posts: 10