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https://forums.civfanatics.com/resources/improved-aerodrome.25434/
Also pretty sure you can merge Carriers into a Fleet, or at least build a Carrier fleet. However, it DOES NOT increase the Carrier's FLight capacity.
Worst AI of the year. For any game. The AI lead should lose his job.
The AI doesn't understand Districts. So they don't build planes.
They don't even know what the Aerodrome is.
The things that really have annoyed me so far are:
1. As far as I can tell, carriers are not 'force projectors' at all, and I can't work out how to use them for anything other than the transport of fighters and bombers. I certainly can't make bombing runs or have a jet set to intercept above it.
2. Air strikes, most notably bombers, do absolutely no damage to units. Perhaps they are supposed to be used for city and district damage mostly. I just finished an Emperor level game where I was comically ahead in science. I sent 'jet bombers' against English redcoats and they did something like 15 damage after a bombing run. Outrageous.
3. Yes, my competitor civilisations had absolutely no air or anti air game at all, but I was stupidly ahead in tech.
This game, basically, is just not up to a challenge in its current state, and if carriers cannot be used for force projection and air strikes do no damage, then I agree that the air game is nerfed beyond Civ V.
I was unable to make a carrier fleet - the option just was not there even with 2 carriers right next to each other the stars did not appear. If it were possible it really should increase capacity too - 2 units is feeble. I would waste one on deploy duties above the carrier (which is easy enough to do - just deploy a fighter above the carrier) but as it stands there is no air game any longer - its just not there.
To 1, well, that's one of the many things that is wrong with the AI and technically not with the Air game
To 2, bombers are as mentioned for pillaging, which with the addition of districts, make them quite powerful in sabotaging your enemies. Now imagine actually having a bomber deploy against several units, even if there would be many bombers, you need very many to actually wipe a unit out, meanwhile it is not like they receive any damage from anything that is not AA. For one it is rather authentic and also balanced.
To 3. This simply ain't true, you can use fighters and alike to shoot ground units but again, with limited effect and range
To 4: Not really trying to argue on whether ot not letting a bomber on a carrier lest the load may blow the whole thing up, 2 may be indeed a bit to few but again, with two bombers you can pillage two tiles/buildings per turn.
To 5: Well, alternate history where fuel tanks are/must be smaller to justify balance
To 6: That'd be OP... like Real Life but this is a game, so...
To 7: All you can't do is target buildings within a district which may actually sound reasonable unless you somehow aquired a map but still... that'd rather make them too strong possibly
Regarding the Suggestions:
1 - That'd just be another tier...
2 - Again, as it should be obvious, their utility value is actually quite balanced (imho)
3- 2
4 - Meh, we don't really need that much detail and extending the bombers range would mean lots and lots of pillaging, see 3
5 - I can agree that a carrier fleet should have increased capacity
6 - technically they are already quite... well, not powerful but still not as easy to kill than support units, I even captured a city with one which may justify why in that alternate history they traded capacity for the ability to defend~
7 - To 7
My thoughts are indeed that, Flight may not be perfect but still have a point and are rather balanced even if kinda specific, they can carry out attacks without getting in harms way. Even WMDs do not for some reason raze a city when they affect 2 tiles around the center.
In the end this is a game, no reality, while authenticity is important, balance is even more so and implementing both is quite difficult and in this case done quite well by giving them a specific role suitable for their RL counterparts.
Before capturing their capital, I saw they had one aerodome with 5 or 6 biplanes. I were really impressed but I has fighter jets already... so it appears like the largest civs can build these but it's rare.
I nuked them in the end so doesnt matter they never got to use them anyways.
Agree, I have never seen another civ attempt to build air planes, even when they are close to winning the space race.
Well, seems like it must be very rare then. Because France actually built in my save-game but well... rip, they never used them.
i like to build air units. they have good range