Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Paulytnz Sep 26, 2017 @ 11:02pm
Entertainment District Bonus Amenity
Is it just me or does it seem like the Amenity from Zoos and Stadiums are not sharing and stacking to other cities anymore?

In my current game one of my cities is in the middle of 5 other cities which all have zoos and within 6 tiles and yet this city is still not getting the extra Amenty from the Zoos. It should be an extra 5 total but I am getting zip as you can see below.


http://steamcommunity.com/sharedfiles/filedetails/?id=1148497452

http://steamcommunity.com/sharedfiles/filedetails/?id=1148498078

I know they stopped the stacking for the Industrial District but I am sure they didn't from the Entertainment right? Also they need to change the wording for the Industrial Buildings since they made this change. Same for the Zoo/Stadium if the change does also effect these!
Last edited by Paulytnz; Sep 26, 2017 @ 11:08pm
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Showing 1-6 of 6 comments
Ivelios Sep 26, 2017 @ 11:20pm 
They should be shared, but not stack. Since some patch (don't remember which one) district bonuses don't stack, but instead take the best bonus from just one district. That's not just true for the entertainment district, but for all other disctricts as well.
Paulytnz Sep 26, 2017 @ 11:26pm 
Originally posted by Ivelios:
They should be shared, but not stack. Since some patch (don't remember which one) district bonuses don't stack, but instead take the best bonus from just one district. That's not just true for the entertainment district, but for all other disctricts as well.


Yeah I just searched through google. Seems they killed it. So pretty much it's like this:

1 - You will never get more than 5 total Amenity in any city from the Entertainment District (1 for District itself, Arena 1, Zoo 1 and Stadium 2).

2 - This means in the end you will always want every city to have their own Entertainment District so they get those extra 2 bonus amenity from the Arena and District itself.

3 - No real point in positioning our Entertainment Districts anymore to benefit other Cities since we will want them to have their own anyway in the long run. The only reason would be to give them a little bit of Amenity until they can build their own District. And that is just pointless when you could/should instead place your District next to the city or other districts so your spies can protect more of them at once. Wait there are spy operations vs Entertainment Districts right?

So ty Firaxis, for undoing all of this, good job, well done. Shakes head.
Last edited by Paulytnz; Sep 26, 2017 @ 11:28pm
Digihuman Sep 27, 2017 @ 1:14am 
I'm actually disappointed that they "fixed" this. I mean really, were people running away with amenities really that big of a deal? I could understand fixing it for Factories, because that could actually break the game, but what was the harm in having 15 Amenities per city? Now I have to mod to get amenities to support high populations!

Maybe I wouldn't feel so bad if Entertainment Districts DID SOMETHING, like giving you Great Entertainer points (seriously why is there no Great Entertainer?)
Last edited by Digihuman; Sep 27, 2017 @ 1:15am
Paulytnz Sep 27, 2017 @ 5:20am 
Originally posted by Digihuman:
I'm actually disappointed that they "fixed" this. I mean really, were people running away with amenities really that big of a deal? I could understand fixing it for Factories, because that could actually break the game, but what was the harm in having 15 Amenities per city? Now I have to mod to get amenities to support high populations!

Maybe I wouldn't feel so bad if Entertainment Districts DID SOMETHING, like giving you Great Entertainer points (seriously why is there no Great Entertainer?)

It's all about trying to force you to specialise (possibly keeping them small) cities to get the most of the surrounding lands etc. I know I get it myself, but personally, I still grow tall and build most if not all districts in a city. It can be done you just have to do it correctly.

The idea was good and fresh, but after a few games the novelty wears off, just like the agenda thing.

I prefer to have every tile in my lands worked and like to see that. I pretty much build every district in a city and have every tile set to max hammers at first. Once that city is maxed in buildings/districts I then turn everything into farms. Just because when worked they look so pretty, unlike the ugly mines etc.

When tiles are unworked they look silly and ugly on the map, especially farms and I think this is just another downside to them trying to have us keep our cities small and most tiles unworked. It just makes the map and more importantly MY empire look ugly.
Last edited by Paulytnz; Sep 27, 2017 @ 8:08am
Digihuman Sep 27, 2017 @ 8:42am 
Originally posted by Paulytnz:
Originally posted by Digihuman:
I'm actually disappointed that they "fixed" this. I mean really, were people running away with amenities really that big of a deal? I could understand fixing it for Factories, because that could actually break the game, but what was the harm in having 15 Amenities per city? Now I have to mod to get amenities to support high populations!

Maybe I wouldn't feel so bad if Entertainment Districts DID SOMETHING, like giving you Great Entertainer points (seriously why is there no Great Entertainer?)

It's all about trying to force you to specialise (possibly keeping them small) cities to get the most of the surrounding lands etc. I know I get it myself, but personally, I still grow tall and build most if not all districts in a city. It can be done you just have to do it correctly.

The idea was good and fresh, but after a few games the novelty wears off, just like the agenda thing.

I prefer to have every tile in my lands worked and like to see that. I pretty much build every district in a city and have every tile set to max hammers at first. Once that city is maxed in buildings/districts I then turn everything into farms. Just because when worked they look so pretty, unlike the ugly mines etc.

When tiles are unworked they look silly and ugly on the map, especially farms and I think this is just another downside to them trying to have us keep our cities small and most tiles unworked. It just makes the map and more importantly MY empire look ugly.

To be honest, even that answer I find weird. I get it for every other district, but the Neighbourhood/Aqueduct/Entertainment District are so limited in scope (not to mention don't actually give you edges over your opponents in any strategic sense) that I really struggle to work out where Firaxis' goal of "Specialisation" comes in with them.

(For that note, little off-topic but I really wish they'd have designed the Aqueduct to be able to extend multiple tiles where necessary, as a tradeoff for city placement).

And I totally agree about farms and such looking ugly when unworked. I have to play on the lowest graphical settings and it's not much better. Wheat farms are the worst offenders.
Paulytnz Sep 27, 2017 @ 10:01pm 
Originally posted by Digihuman:
Originally posted by Paulytnz:

It's all about trying to force you to specialise (possibly keeping them small) cities to get the most of the surrounding lands etc. I know I get it myself, but personally, I still grow tall and build most if not all districts in a city. It can be done you just have to do it correctly.

The idea was good and fresh, but after a few games the novelty wears off, just like the agenda thing.

I prefer to have every tile in my lands worked and like to see that. I pretty much build every district in a city and have every tile set to max hammers at first. Once that city is maxed in buildings/districts I then turn everything into farms. Just because when worked they look so pretty, unlike the ugly mines etc.

When tiles are unworked they look silly and ugly on the map, especially farms and I think this is just another downside to them trying to have us keep our cities small and most tiles unworked. It just makes the map and more importantly MY empire look ugly.

To be honest, even that answer I find weird. I get it for every other district, but the Neighbourhood/Aqueduct/Entertainment District are so limited in scope (not to mention don't actually give you edges over your opponents in any strategic sense) that I really struggle to work out where Firaxis' goal of "Specialisation" comes in with them.

(For that note, little off-topic but I really wish they'd have designed the Aqueduct to be able to extend multiple tiles where necessary, as a tradeoff for city placement).

And I totally agree about farms and such looking ugly when unworked. I have to play on the lowest graphical settings and it's not much better. Wheat farms are the worst offenders.

For the Aqueduct and Neighbourhood I figure they expect most cities to have them if they need them since these districts are sort of "extra" districts and don't eat in to our district limits due to population.

The Entertainment District is different to the others too, it does eat in to our limits however you can't use extra workers to work the tile. What this means is you are not tempted to use too much of this city's population doing so, freeing them up to work normal tiles or other districts you are using this city to specilise in (Commercial for cash is a good example). I assume they expect all of our cities to also have this district as they will need them. Sure they COULD have given this district worker slots and give us more Amenities from this district in this way but I guess again it just goes to prove they don't want us having too much amenty and too many big cities.

Every city needs this district imo because without it your city can not go past 3 population before they start eating in to your luxary resources. Ideally (well how I play anyway or will be from now on due to this non stacking anymore) you want 4 major cities that are the only cities that use your luxary resources.

Every other city you want to stick strictly to whatever they get from their Entertainment district (so that is max 12 pop once you have the district maxed out), policy cards and if lucky enough anything city states/great people may give. So that is 12 pop from just the Entertainment District alone, you can go higher without eating in to your luxary resources if you do get extra amenties from policy cards etc.

So for these cities I think Entertainment District and Commercial (for the extra traders to be used by your 4 main cities) are a must. After that maybe Encampment for extra defences of your borders as well as an extra city that can slowly contribute troops and not to forget to mention the extra production this District provides to cities sending traders here. After that maybe an extra Science or Culture District depending on what you may be lacking and game difficulty level I guess. But maybe my math is off and that's too many districts already for the 12 pop lol.
Last edited by Paulytnz; Sep 27, 2017 @ 10:11pm
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Date Posted: Sep 26, 2017 @ 11:02pm
Posts: 6